| Strength |
This is a measure of the character's
physical power, and has a bearing on how much the
character can carry without being burdened and your
athletic abilities. |
| Vitality |
High vitality means that the character can
go for a longer amount of time before they begin to feel
fatigued. This also effects your body's ability to fight
off poisons and disease, as well as how much damage you
can endure. |
| Agility |
A measure of your flexibility and ability
to move your body. This will aid in acrobatics as well
as evading incoming attacks. |
| Coordination |
A measure of how well you can move various
parts of your body in tandem. This has a direct effect
on various activities as disarming traps, stealing, and
playing instruments. |
| Charisma |
This is the measure of your characters
personal charm, which does not necessarily include
physical appearance. A high charisma will aid in getting
more from selling commodities or items, as well as
getting discounts from certain stores. This also has an
effect on spellsongs and is paramount to many Guardian
abilities. Along with all that, this stat contributes to
your essence. Unlike other games...this is not a stat
one should ignore! |
| Intellect |
This measures your characters mental
capacity. This stat will effect the rate at which you
waste experience when draining your pool. This is also
an important factor in magical spell power, and the
amount of focus points that one has. Intellect is
especially important for Mages. |
| Mentality |
This measures the strength of one's mind.
This has a direct bearing on the characters mental
powers (psionics), the resistance to such powers, and
the amount of focus points that the character has.
Mentality is very important for Psionics in particular.
Mentality is also a measure of how well you can handle
stress and focus on a hard task, and therefore factors
into many things, like healing wounds when you're
injured or faced with the mortal peril of someone you
are healing. |
| Perception |
An indication of your character's
awareness of their surroundings. With high perception, a
character can finding hidden objects and people easier,
as well as spot people sneaking around and stealing.
Perception is also important in the use of most weapons,
particularly ranged ones such as guns and bows. |