| Alchemy |
Knowledge of this skill allows one to
create potions that can heal, improve statistics and
otherwise help them. |
| Acrobatics |
This skill allows one to perform various
acrobatic and gymnastic feats such as flips, cartwheels,
and so on. |
| Appraisal |
This skill is used to determine a variety
of information about many common objects. |
| Archery |
This skill allows one to effectively use
bows and crossbows. |
| Athletics |
Running, jumping, sports and other
athletic feats depend on this skill. |
| Aviation |
The ability to pilot and handle aircraft. |
| Bladed Weapons |
Use of daggers, swords, axes and other
such weapons. This does not cover use of polearms or
spears. |
| Blunt Weapons |
Use of clubs, hammers, maces, mauls, and
such weapons. This does not cover use of staves or
exotic blunt weapons like nunchaku. |
| Climbing |
The ability to scale walls, climb
trees/rocks, etc. |
| Cooking |
One's ability to prepare food and drink. |
| Craftsmanship |
The ability to create a number of objects
using resources and tools, such as whittling wood,
metalworking and so on. |
| Dancing |
One's ability to dance and knowledge of
dances. |
| Drawing |
Ability to create drawn or sketched works
of art. |
| Driving |
One's skill at driving land vehicles. |
| Ecology |
Knowledge of nature, plants, animals,
minerals and so on. |
| Electronics |
One's ability to understand, use,
manipulate and repair electronic devices. |
| Evasion |
The ability to dodge and evade attacks and
other dangers. |
| Exotic Weapons |
The use of specialized weapons such as
whips, blowguns, slings, flamethrowers, etc. |
| First Aid |
The ability to tend and treat primarily
external wounds. |
| Fishing |
One's skill at baiting, hooking and
landing fish of all type. |
| Handle Animal |
The ability to calm, domesticate, train
and care for animals. |
| Heavy Armor |
One's skill at maneuvering about in heavy
armor types. |
| Intimidation |
The ability to instill fear, discomfort in
other or force them to yield or accept a command, plan
or idea. |
| Law |
Knowledge of the law, legal documents and
handling oneself in court. |
| Light Armor |
One's skill at maneuvering about in light
armor types. |
| Marksmanship |
The ability to aim and fire handguns,
rifles and other firearms, as well as clean them, clear
jammed ammunition, etc. |
| Medicine |
Knowledge of medical practices, anatomy
and so on. |
| Nautical |
Knowledge of navigation of seacraft and
the ability to recognize details or problems with them. |
| Occult Lore |
One's familiarity this things considered
occult and the supernatural. |
| Painting |
The ability to skillfully create painted
works of art. |
| Parry |
One's skill at deflecting blows in combat
with a weapon. |
| Persuasion |
The ability to persuade or charm someone
to do something or agree with an idea. |
| Poisons |
The ability to recognize and create
poisons or apply them to weapons, food, and so on. |
| Polearms and Spears |
Skill in fighting with a variety of
polearm weapons, spears and forks. |
| Psionic Ability |
One's ability to channel and use the mind
to perform supernatural actions. |
| Pulse Weapons |
The use of pulse handguns, rifles and
other pulse-emitting ranged weapons. |
| Repair |
Skill in repairing virtually all types of
repairable items. |
| Research |
General knowledge of a number of studies
including languages, mathematics, history and so on. |
| Rhythm Instruments |
One's ability to play rhythm instruments
including percussion, piano, electronic keyboard and
such. |
| Riding |
The ability to handle and ride various
types of mounts. |
| Sculpting |
One's ability to create sculptures from a
variety of resources and using various types of tools. |
| Security |
Knowledge of security systems and the
ability to bypass or install them, including
conventional locks. |
| Shield Use |
One's skill in using various types of
shields to deflect blows and other dangers. |
| Singing |
One's ability to sing and mesmerize others
with their vocal talents. |
| Skinning |
Knowledge of the proper method to skin and
dissect creatures in order to acquire undamaged pelts,
hides and so on. |
| Spell Casting |
One's ability to channel magical energies
to cast spells. |
| Spell Research |
The overall level of knowledge one has of
spells and magic. |
| Stealing |
One's skill with pickpocketing, pilfering
and shoplifting. |
| Stealth |
The ability to move quietly through an
area undetected or follow others without notice. |
| Streetwise |
One's knowledge of the streets and city,
contacts, and other facets of common urban (and often
criminal) life. |
| Stringed Instruments |
The ability to play a variety of stringed
musical instruments. |
| Surgery |
Knowledge of human anatomy and the ability
to perform surgical procedure on another, usually to
mend internal injuries. |
| Swimming |
One's ability to manuever about in water,
stay afloat, dive and rescue others in distress. |
| Tactics |
Training in the ability to engage multiple
combatants at once. |
| Tailoring |
The ability to create and mend clothing,
as well as tan and work with leather and hides. |
| Thrown Weapons |
Use of various types of thrown weapons,
from knives and axes to spears. |
| Tracking |
One's ability to navigate on land outside
of cities, notice details in the environment and track
and follow quarry. |
| Unarmed Combat |
The ability to fight effectively unarmed,
using punches, kicks, throws and grapples. |
| Wind Instruments |
One's skill in playing wind instruments
such as flutes or saxophones to create music. |