Troopers are strong fighters, skilled in a variety of weapons and combat tactics. They typically choose to rely more on their own bodies and skills than technology or magic, but may choose to enhance their abilities with either. Troopers typically wear the heaviest and most powerful armor.
Bonuses:
Increased defensive ability; Increased health points; Less
armor use skill required for all armor types; Less essence
depleted per biotech device implanted or attached.
Core (Auto-Trained) Skills:
Evasion, Heavy Armor, Pulse Weapons, Tactics.
Profession (Triple-Trainable) Skills:
Athletics, Driving, Evasion, Heavy Armor, Light Armor, Parry,
Pulse Weapons, Shield Use, Tactics.
Base Statistics:
Agility: 6, Charisma: 3, Coordination: 6, Intellect: 3,
Mentality: 3, Perception: 4, Strength: 9, Vitality: 6.
Ability At:
4th Squad bonus, 10th Commandeer (One time use), 15th Encumbrance
bonus, 20th Commandeer (Again).
Titles:
10th - Private, 20th - Corporal, 30th - Sergeant, 40th -
Lieutenant, 50th - Captain, 60th - Commander.