Trackers

Trackers are at home outside of civilization, in the wilds. They have a deep understanding of plants, animals and the interactions between both. They are excellent at tracking, trapping, skinning, handling animals, forestry and so on.

Bonuses:
Increased proficiency in athletics, climbing, fishing, nautical, skinning, swimming, tanning, tracking and woodworking; Increased chance to strike with bows and non-pulse guns; Increased ability to train and handle animals.

Core (Auto-Trained) Skills:
Climbing, Ecology, Skinning, Tracking.

Profession (Triple-Trainable) Skills:
Climbing, Craftsmanship, Ecology, Evasion, First Aid, Fishing, Handle Animal, Nautical, Parry, Repair, Riding, Skinning, Stealing, Stealth, Swimming, Tailoring, Tracking.

Base Statistics:
Agility: 6, Charisma: 4, Coordination: 6, Intellect: 4, Mentality: 4, Perception: 6, Strength: 5, Vitality: 5.

Ability At: 

Titles:
10th - Trail Guide, 20th - Scout, 30th - Naturalist, 40th - Ecologist.