Trackers are at home outside of civilization, in the wilds. They have a deep understanding of plants, animals and the interactions between both. They are excellent at tracking, trapping, skinning, handling animals, forestry and so on.
Bonuses:
Increased proficiency in athletics, climbing, fishing,
nautical, skinning, swimming, tanning, tracking and
woodworking; Increased chance to strike with bows and
non-pulse guns; Increased ability to train and handle animals.
Core (Auto-Trained) Skills:
Climbing, Ecology, Skinning, Tracking.
Profession (Triple-Trainable) Skills:
Climbing, Craftsmanship, Ecology, Evasion, First Aid, Fishing,
Handle Animal, Nautical, Parry, Repair, Riding, Skinning,
Stealing, Stealth, Swimming, Tailoring, Tracking.
Base Statistics:
Agility: 6, Charisma: 4, Coordination: 6, Intellect: 4,
Mentality: 4, Perception: 6, Strength: 5, Vitality: 5.
Ability At:
Titles:
10th - Trail Guide, 20th - Scout, 30th - Naturalist, 40th -
Ecologist.