Mercenaries

Fighters for hire. Mercenaries tend to excel in a variety of weapons. What they lack in the use of armors and defensive skills, they make up for with superior offensive power.

Bonuses:
Reduced attack roundtimes; Increased attack ability; Increased damage dealt in combat; Increased stamina points.

Core (Auto-Trained) Skills:
Evasion, Light Armor, Parry, Tactics.

Profession (Triple-Trainable) Skills:
Acrobatics, Athletics, Craftsmanship, Evasion, Handle Animal, Light Armor, Parry, Pulse Weapons, Repair, Shield Use, Tactics.

Base Statistics:
Agility: 7, Charisma: 3, Coordination: 7, Intellect: 3, Mentality: 3, Perception: 3, Strength: 7, Vitality: 7.

Ability At: 
15th Battle hardened, 25th Concentration, 35th Focused intent, 45th Enrage, 55th Predator, 65th Battle glory (upgraded battle hardened), 75th Trained eye (upgraded concentration), 85th Legendary Gladiator (upgraded focused intent), 95th Conqueror (upgraded enrage), 100th Sealed fate (upgraded predator).

Titles:
10th - Grunt, 20th - Hiresword, 30th - Fighter, 40th - Bounty Hunter.