Medics

Medics attend to the sick and injured within society, and have extensive training on anatomy, physiology and other medical sciences. They tend to rely heavily on technology.

Bonuses:
Increased health recovery when using any healing or surgery technique; Faster ability in using healing or surgery techniques; Increased potency for any medicines or alchemical mixtures made, regardless of who uses them.

Core (Auto-Trained) Skills:
First Aid, Medicine, Research, Surgery.

Profession (Triple-Trainable) Skills:
Alchemy, Aviation, Climbing, Driving, Ecology, Electronics, First Aid, Light Armor, Medicine, Poisons, Research, Skinning, Surgery, Swimming.

Base Statistics:
Agility: 3, Charisma: 3, Coordination: 7, Intellect: 7, Mentality: 7, Perception: 4, Strength: 3, Vitality: 6.

Ability At:
1st Triage, 3rd Massage, 3rd Ability to use regenerator, 5th Ability to use emitter, 10th Ability to use cardiostimulator, 15th Injector use.

Titles:
10th - Medical Student, 20th - Intern, 30th - Therapist.