Agents are well-rounded individuals that may choose to use an array of weapons and often rely on the best available technology. They typically are well-versed in skills involving stealth and in dealing with security systems.
Bonuses:
Reduced engagement time, Increased stealing and stealth ability; Increased and
faster security abilities, Reduced darkness-related penalties; Increased
streetwise ability.
Core (Auto-Trained) Skills:
Marksmanship, Security, Stealth, Streetwise.
Profession (Triple-Trainable) Skills:
Disguise, Evasion, Intimidation, Light Armor, Parry, Poisons, Security,
Stealing, Stealth, Streetwise.
Base Statistics:
Agility: 8, Charisma: 3, Coordination: 8, Intellect: 3, Mentality: 4,
Perception: 8, Strength: 3, Vitality: 3.
Ability At:
5th Lockpick repair, 15th reduced sneaking time in towns.
Titles:
10th - Apprentice, 20th - Footpad, 30th - Enforcer, 40th - Agent.