Agents

Agents are well-rounded individuals that may choose to use an array of weapons and often rely on the best available technology. They typically are well-versed in skills involving stealth and in dealing with security systems.

Bonuses:
Reduced engagement time, Increased stealing and stealth ability; Increased and faster security abilities, Reduced darkness-related penalties; Increased streetwise ability.

Core (Auto-Trained) Skills:
Marksmanship, Security, Stealth, Streetwise.

Profession (Triple-Trainable) Skills:
Disguise, Evasion, Intimidation, Light Armor, Parry, Poisons, Security, Stealing, Stealth, Streetwise.

Base Statistics:
Agility: 8, Charisma: 3, Coordination: 8, Intellect: 3, Mentality: 4, Perception: 8, Strength: 3, Vitality: 3.

Ability At:
5th Lockpick repair, 15th reduced sneaking time in towns.

Titles:
10th - Apprentice, 20th - Footpad, 30th - Enforcer, 40th - Agent.