Neifl gets a beat down.

 

  Doppleganger hunting does have it's dangers.


[Isle of Mist, Forested Trail]
Ancient Eorae trees have grown companionably close on either side of the trail.  The spaces between them are almost uniform, suggesting deliberate planting.

You also see a battered temia strongbox.
Also here is Trail Guide Sway D'Eloe, Medical Student Brenton Miller, and Knarf Snatcher.
You notice exits leading northeast and west.
>
As Brenton Miller waves his dermal regenerator over Sway D'Eloe's head wound it is bathed in a soft yellow light and you notice the wound is improved.
>
You see Medical Student Brenton Miller, an Eolai Medic.
He has deep blue eyes and a fair complexion.
He has waist-length braided blue-black hair.
He has a handsome face.
He has a three foot long tail covered in short snow-white fur and a well-toned build.
He stands about 5' 5" tall, and seems to be very young for an Eolai.
He appears to be feeling enthralled.
He has an intricate pattern of black tattooed markings underlining his eyes.

He is holding a hi-tech dermal regenerator in his right hand and an optical pulse emitter in the left.
He is wearing a gold and blue kilt with an embroidered penguin on the side, a white dress shirt, a heavy satchel, a slick leather belt, a leather medical case, a leather chest harness with silver chains, a cream leather backpack covered in tiny black pearls, a basic lockpicking kit, a small black communicator with a red cross symbol, a large black duffle bag with sturdy handles, a glittering onyx armband set with three brilliant gems, a night black vinyl trenchcoat printed with a silver skull across the back, a twisted steel armband embedded with shards of black glass, a drying pouch, a finely-crafted silbein ring, a pale pink jersey embroidered with the words "DEFENESTRATING DUST BUNNIES", and a smudge of harlot red lipstick.
>
You grumble under your breath.
>
You go northeast.

[Isle of Mist, Forested Trail]
The dark green leaves of the trees whisper almost intelligibly as they rub against themselves in the breeze.  When summer arrives, purple flowers will add spots of color among them to brighten the path.

You notice exits leading northeast and southwest.
>
You go northeast.

[Isle of Mist, Forested Trail]
The trail splits here, the fainter branch wandering off to the north, while what seems to be the main trail descends further into the hollow to the east.

You notice exits leading north, east, and southwest.
>
You go north.

[Isle of Mist, Faint Path]
The path is barely visible as it winds between neat rows of trees.  Perhaps this was once an orchard, for the spaces between the trunks seem strangely uniform.

You notice exits leading northeast and south.
>
You hear the 1 thoughts of COMM echoing in your mind:
Brenton Miller - "I'm *not* a doppleganger Neifl!"
>
You hear the 0 thoughts of COMM echoing in your mind:
Mellie Knight - "Yes you are Brenton"
>transmit Only a Doppleganger would say that!
You transmit your message on channel [0].
You hear the 0 thoughts of COMM echoing in your mind:
Neifl Ghostdance - "Only a Doppleganger would say that!"
>
You go south.

[Isle of Mist, Forested Trail]
The trail splits here, the fainter branch wandering off to the north, while what seems to be the main trail descends further into the hollow to the east.

You notice exits leading north, east, and southwest.
>prepare blood siphon
Placing your right fist against your open left palm, you lower your head and begin to incant the Blood Siphon spell.
Roundtime: 6 sec.
Spell preparation time: 10 sec.
>
You hear the 0 thoughts of COMM echoing in your mind:
Tao Shadowstalker - "Brenton is a dopledanger!"
>
You hear the 1 thoughts of COMM echoing in your mind:
Brenton Miller - "Or a human being accused of being one that isn't"
>
You complete your incantation and feel ready to cast the spell.
>transmit No one accused you, Doppleganger!
You transmit your message on channel [0].
You hear the 0 thoughts of COMM echoing in your mind:
Neifl Ghostdance - "No one accused you, Doppleganger!"
>
You hear the 1 thoughts of COMM echoing in your mind:
Brenton Miller - "See Neifl!  The *real* ones are trying to make you turn on your own kind!"
>
You hear the 1 thoughts of COMM echoing in your mind:
Brenton Miller - "That poster did"
>
You hear the 1 thoughts of COMM echoing in your mind:
Starla Gueshion - "yay for dopplegangers!"
>
You hear the 0 thoughts of COMM echoing in your mind:
Mellie Knight - "Accused me too Brenton"
>transmit Tell it to Queen Dopplepoppleus!
You transmit your message on channel [0].
You hear the 0 thoughts of COMM echoing in your mind:
Neifl Ghostdance - "Tell it to Queen Dopplepoppleus!"
>
You go southwest.

[Isle of Mist, Forested Trail]
The dark green leaves of the trees whisper almost intelligibly as they rub against themselves in the breeze.  When summer arrives, purple flowers will add spots of color among them to brighten the path.

You notice exits leading northeast and southwest.
>
You go southwest.

[Isle of Mist, Forested Trail]
Ancient Eorae trees have grown companionably close on either side of the trail.  The spaces between them are almost uniform, suggesting deliberate planting.

You also see a battered temia strongbox.
Also here is Trail Guide Sway D'Eloe, Medical Student Brenton Miller, and Knarf Snatcher.
You notice exits leading northeast and west.
>cast brent
As you raise your head and open your eyes, you focus on Brenton Miller and draw your right fist back, then strike your open left palm.
You feel more healthy as you drain the life force from Brenton Miller!
Roundtime: 5 sec.
>
Brenton Miller shrieks loudly!
>
Medical Student Brenton Miller goes west.
>hide
You manage to find a hiding place.
Roundtime: 9 sec.
>
Sway D'Eloe says, "Neifl."
>
Sway D'Eloe grins.
>
Sway D'Eloe says, "Nooooo."
>
Sway D'Eloe grins.
>transmit That's right.  Run, Doppleganger!
You transmit your message on channel [0].
You hear the 0 thoughts of COMM echoing in your mind:
Neifl Ghostdance - "That's right.  Run, Doppleganger!"
>
Sway D'Eloe flails her arms about.
>
Knarf Snatcher goes west.
>peer w
You peer west.

[Isle of Mist, Forested Trail]
The trees seem to crowd close to the path almost protectively.  The sweeping evergreen boughs wave slightly in a breeze tinted with the distan smell of water.

You notice exits leading east and west.
>
Trail Guide Sway D'Eloe goes west.
>
Trail Guide Sway D'Eloe arrives from the west.
>
Trail Guide Sway D'Eloe goes northeast.
>
Medical Student Brenton Miller arrives from the west.
>
Medical Student Brenton Miller goes northeast.
>
You hear the 0 thoughts of COMM echoing in your mind:
Knarf Snatcher - "brent where'd you go?"
>peer ne
You peer northeast.

[Isle of Mist, Forested Trail]
The dark green leaves of the trees whisper almost intelligibly as they rub against themselves in the breeze.  When summer arrives, purple flowers will add spots of color among them to brighten the path.

You also see a borkin hunter.
Also here is Trail Guide Sway D'Eloe and Medical Student Brenton Miller.
You notice exits leading northeast and southwest.
>
Trail Guide Sway D'Eloe arrives from the northeast, leading her group.
>l
[Isle of Mist, Forested Trail]
Ancient Eorae trees have grown companionably close on either side of the trail.  The spaces between them are almost uniform, suggesting deliberate planting.

You also see a battered temia strongbox.
Also here is Trail Guide Sway D'Eloe and Medical Student Brenton Miller.
You notice exits leading northeast and west.
>
Brenton Miller speaks into his black communicator.
You hear the 1 thoughts of COMM echoing in your mind:
Brenton Miller - "Away from Neifl"
>
Knarf Snatcher arrives from the west.
>
Knarf Snatcher searches around the area.
>
Knarf Snatcher searches around the area.
>
Sway D'Eloe begins scouting around the area.
>
[COMM][-PRIVATE-](Sway D'Eloe) - lol ..poor bren..nooo..don't kill bren
>transmit to sway d I'll only maim him.
You transmit to Sway D'Eloe.
>
Knarf Snatcher searches around the area.
>
Knarf Snatcher found your hiding spot!
>
You fully recover your inner focus.
>
You hear the 1 thoughts of COMM echoing in your mind:
Brenton Miller - "What can I do to show i'm not a doppleganger Neifl?"
>
Knarf Snatcher says, "I see yooooouu."
>
[COMM][-PRIVATE-](Sway D'Eloe) - go easy on him..poor thing
>
You hear the 0 thoughts of COMM echoing in your mind:
Tao Shadowstalker - "ya dont want to know"
>
Knarf Snatcher pounces playfully on Sway D'Eloe!
>
You hear the 0 thoughts of COMM echoing in your mind:
Tao Shadowstalker - "it has something to do with dieing"
>
Sway D'Eloe grins.
>transmit Dopplegangers disappear when I kill them.  So if I kill you, and you don't disappear, you're not a Doppleganger.
You transmit your message on channel [0].
You hear the 0 thoughts of COMM echoing in your mind:
Neifl Ghostdance - "Dopplegangers disappear when I kill them.  So if I kill you, and you don't disappear, you're not a Doppleganger."
>
You hear the 0 thoughts of COMM echoing in your mind:
Tao Shadowstalker - "heh"
>
Knarf Snatcher just attempted to take a chunk out of Sway D'Eloe's arm!
>
Sway D'Eloe laughs!
>
Knarf Snatcher chortles.
>
Knarf Snatcher says, "Good logic."
>
Sway D'Eloe nods.
>
Sway D'Eloe grins.
>
Sway D'Eloe says, "He is so funny."
>
Sway D'Eloe grins at Knarf Snatcher.
>
Knarf Snatcher nods.
>
You hear the 1 thoughts of COMM echoing in your mind:
Brenton Miller - "Gabe!  Your a suspected doppleganger to"
>
Sway D'Eloe laughs!
>
You hear the 0 thoughts of COMM echoing in your mind:
Gabriel Jovin - "Yeah, so?"
>
You reveal yourself from hiding.
You go west.

[Isle of Mist, Forested Trail]
The trees seem to crowd close to the path almost protectively.  The sweeping evergreen boughs wave slightly in a breeze tinted with the distan smell of water.

You notice exits leading east and west.
>
You hear the 1 thoughts of COMM echoing in your mind:
Brenton Miller - "Go get him Neifl!"
>
You go east.

[Isle of Mist, Forested Trail]
Ancient Eorae trees have grown companionably close on either side of the trail.  The spaces between them are almost uniform, suggesting deliberate planting.

You also see a battered temia strongbox and a borkin hunter who is lying down.
Also here is Trail Guide Sway D'Eloe and Knarf Snatcher.
You notice exits leading northeast and west.
>
You go northeast.

[Isle of Mist, Forested Trail]
The dark green leaves of the trees whisper almost intelligibly as they rub against themselves in the breeze.  When summer arrives, purple flowers will add spots of color among them to brighten the path.

You notice exits leading northeast and southwest.
>
You hear the 0 thoughts of COMM echoing in your mind:
Beau Etoile - "I admit it, I'm a doppleganger."
>
You hear the 1 thoughts of COMM echoing in your mind:
Brenton Miller - "Oh, well if Beau's a doppleganger than how can it be bad?"
>transmit You're very likely Queen Dopplepoppleus herself, field!
You transmit your message on channel [0].
You hear the 0 thoughts of COMM echoing in your mind:
Neifl Ghostdance - "You're very likely Queen Dopplepoppleus herself, field!"
>
You hear the 0 thoughts of COMM echoing in your mind:
Gabriel Jovin - "And Beau wasn't even one of the suspected ones.  It is further spread than you thought Neifl."
>
You hear the 1 thoughts of COMM echoing in your mind:
Starla Gueshion - "im a lopsided doppleganger!"
>
You go southwest.

[Isle of Mist, Forested Trail]
Ancient Eorae trees have grown companionably close on either side of the trail.  The spaces between them are almost uniform, suggesting deliberate planting.

You also see a battered temia strongbox.
Also here is Trail Guide Sway D'Eloe and Knarf Snatcher.
You notice exits leading northeast and west.
>
You hear the 0 thoughts of COMM echoing in your mind:
Tao Shadowstalker - "Starla, ixnay saybay the d word"
>
You go west.

[Isle of Mist, Forested Trail]
The trees seem to crowd close to the path almost protectively.  The sweeping evergreen boughs wave slightly in a breeze tinted with the distan smell of water.

You notice exits leading east and west.
>scout
You examine your surroundings and check for signs of anyone who may have passed through the area recently.
Roundtime: 20 sec.
>invoke psychic sight
Closing your eyes, you begin to draw into your mind and invoke the Psychic Sight power.
Roundtime: 20 sec.
Spell preparation time: 10 sec.
>
You complete your invocation.
>
Sway D'Eloe appears to have gone east.
Brenton Miller appears to have gone east.
Knarf Snatcher appears to have gone east.
Neifl Ghostdance appears to have gone east.
>track brent
You begin to follow Brenton Miller's tracks.
>
You go east.

[Isle of Mist, Forested Trail]
Ancient Eorae trees have grown companionably close on either side of the trail.  The spaces between them are almost uniform, suggesting deliberate planting.

You also see a battered temia strongbox.
Also here is Trail Guide Sway D'Eloe, Medical Student Brenton Miller, and Knarf Snatcher.
You notice exits leading northeast and west.

Tracking: Brenton Miller appears to have gone northeast.
>
You go northeast.

[Isle of Mist, Forested Trail]
The dark green leaves of the trees whisper almost intelligibly as they rub against themselves in the breeze.  When summer arrives, purple flowers will add spots of color among them to brighten the path.

You also see a rugged tovqa trunk.
You notice exits leading northeast and southwest.

Tracking: Brenton Miller appears to have gone northeast.
>
You go northeast.

[Isle of Mist, Forested Trail]
The trail splits here, the fainter branch wandering off to the north, while what seems to be the main trail descends further into the hollow to the east.

You notice exits leading north, east, and southwest.

Tracking: Brenton Miller appears to have gone southwest.
>
You go southwest.

[Isle of Mist, Forested Trail]
The dark green leaves of the trees whisper almost intelligibly as they rub against themselves in the breeze.  When summer arrives, purple flowers will add spots of color among them to brighten the path.

You also see a rugged tovqa trunk.
You notice exits leading northeast and southwest.

Tracking: Brenton Miller appears to have gone northeast.
>
You go southwest.

[Isle of Mist, Forested Trail]
Ancient Eorae trees have grown companionably close on either side of the trail.  The spaces between them are almost uniform, suggesting deliberate planting.

You also see a battered temia strongbox.
Also here is Trail Guide Sway D'Eloe and Knarf Snatcher.
You notice exits leading northeast and west.

Tracking: Brenton Miller appears to have gone northeast.
>
You go west.

[Isle of Mist, Forested Trail]
The trees seem to crowd close to the path almost protectively.  The sweeping evergreen boughs wave slightly in a breeze tinted with the distan smell of water.

You notice exits leading east and west.

Tracking: Brenton Miller appears to have gone east.
>
You go west.

[Isle of Mist, Forested Trail]
The trail sinks into a hollow that feels older and darker than other parts of the island.  Trees hover over the cleared pathway, dappling it with shade.  A log, hewn from a nearby stump of immense proportions, blocks the way back to the main trail.

You notice an exit leading east.

Tracking: Brenton Miller appears to have gone east.
>
You hear the 1 thoughts of COMM echoing in your mind:
Starla Gueshion - "dopple, dopple dopple"
>
You hear the 0 thoughts of COMM echoing in your mind:
Mellie Knight - "Starla babe do me a favor and run image real quick"
>
You hear the 0 thoughts of COMM echoing in your mind:
Sway D'Eloe - "ya..good idea"
>
Your concentration lapses and your invocation is lost.
>invoke psychic sight
Closing your eyes, you begin to draw into your mind and invoke the Psychic Sight power.
Roundtime: 6 sec.
Spell preparation time: 10 sec.
>
You complete your invocation.
>focus starla
You focus your mind and attempt to locate Starla Gueshion ...
Roundtime: 10 sec.
>
You are able to locate the presence of Starla Gueshion and locate her.

[Majesty Hospital, Imaging Center]
A young receptionist greets you as you enter.  The stainless steel walls are void of any windows or decorations, and the tiled floor is polished to a glossy sheen.  A patron emerges from behind the striped curtain, and proceeds out the silver door leading back to the waiting room.  The receptionist motions towards the curtain, indicating your turn.

You also see a striped curtain.
Also here is Starla Gueshion.
You notice an exit leading west.
>l
[Isle of Mist, Forested Trail]
The trail sinks into a hollow that feels older and darker than other parts of the island.  Trees hover over the cleared pathway, dappling it with shade.  A log, hewn from a nearby stump of immense proportions, blocks the way back to the main trail.

You notice an exit leading east.

Tracking: Brenton Miller appears to have gone east.
>
You clamber over the log.

Edited out is Neifl running around and ending with him catching up to Starla.

You hear the 1 thoughts of COMM echoing in your mind:
Starla Gueshion - "im a doppleganger, hes a doppleganger, shes a doppleganger, wouldnt you like to be a doppleganger too?"
>
You hear the 1 thoughts of COMM echoing in your mind:
Starla Gueshion - "whew what a mouthful!"

You go east.

[Western Dirt Road, Crossroads]
Cobblestones pave the road here for a short distance as it splits into three trails.  Two of the paths divert around a large body of water while the third road leads westwards in a straight line towards a city on a hill.  Off to one side of the crossroads is a two story building with a number of windows in the face and a chimney at one end from which a pale streamer of smoke trails off into the sky.  A wooden sign hangs above the door to the building, naming the place as well as giving directions.

You also see a wooden sign and a burning camp fire.
Also here is Starla Gueshion.
You notice exits leading northeast, southeast, and west.

Tracking: Starla Gueshion appears to have gone west.
>
Starla Gueshion combines some sirolei ivy with some sirolei ivy.
>
You go southeast.

[Western Dirt Road]
The dirt road makes a sharp turn beside the edges of the lake.  Almost touching the edge of the path, the waters of the lake gently slosh against the shore in a sort of marshy area.  Some sort of intersection lies to the northwest.

You notice exits leading southeast and northwest.
>hide
You manage to find a hiding place.
Roundtime: 8 sec.
>prepare blood siphon
Placing your right fist against your open left palm, you lower your head and begin to incant the Blood Siphon spell.
Roundtime: 8 sec.
Spell preparation time: 10 sec.
>sneak nw
You sneak to the northwest.
Roundtime: 10 sec.

[Western Dirt Road, Crossroads]
Cobblestones pave the road here for a short distance as it splits into three trails.  Two of the paths divert around a large body of water while the third road leads westwards in a straight line towards a city on a hill.  Off to one side of the crossroads is a two story building with a number of windows in the face and a chimney at one end from which a pale streamer of smoke trails off into the sky.  A wooden sign hangs above the door to the building, naming the place as well as giving directions.

You also see a wooden sign and a burning camp fire.
Also here is Starla Gueshion.
You notice exits leading northeast, southeast, and west.

Tracking: Starla Gueshion appears to have gone west.
>'Hello, Doppleganger.
You say, "Hello, Doppleganger."
>
You feel the energy of your spell slip away from you.
>he
Starla Gueshion roots around the area a bit.

You have an injured left arm and a slightly scuffed right leg.

Bleeding Locations:

Left Arm: Minor

You are in great shape and well rested.
Your inner focus is strong.

>
Starla Gueshion asks, "Pardon me?"
>
Starla Gueshion fails to hide.
>'That's right.
You say, "That's right."
You feel much better.
>
Starla Gueshion goes west.
Starla Gueshion arrives from the west.
Starla Gueshion goes west.
>
Shadows dance and flicker as the camp fire continues to burn.
>
Starla Gueshion arrives from the west.
>
Starla Gueshion goes southeast.
l
[Western Dirt Road, Crossroads]
Cobblestones pave the road here for a short distance as it splits into three trails.  Two of the paths divert around a large body of water while the third road leads westwards in a straight line towards a city on a hill.  Off to one side of the crossroads is a two story building with a number of windows in the face and a chimney at one end from which a pale streamer of smoke trails off into the sky.  A wooden sign hangs above the door to the building, naming the place as well as giving directions.

You also see a wooden sign and a burning camp fire.
You notice exits leading northeast, southeast, and west.

Tracking: Starla Gueshion appears to have gone southeast.
>
Starla Gueshion arrives from the southeast.
>l star
You see Starla Gueshion, an Alteri Medic.
She is wearing a pair of star-shaped sunglasses which covers her eyes.
She has a soft pink complexion.
She has a delicate face and fragile skin.
She has a dainty build.
She stands about 4' 10" tall, and seems to be very young for an Alteri.
She is pierced with a ball closure navel-ring with a pale-blue kutza crystal bead and a metallic-blue tongue-stud through her tongue.
She appears to be feeling happy.

She has a bruised right eye and a slightly scuffed left leg.

She is holding nothing in her right hand and some sirolei ivy in the left.
She is wearing an dark Ishaian tribow with silver birds etched along the body, a pair of silver roller skates with blue stars on the sides, a blue leather backpack with a fluffy white cloud on the flap and tiny silver raindrops dangling from the zippers, a light blue silk pouch decorated with darker blue raindrops, a brushed silver belt with reflective gold stars, a monofilament whip, a blue braided ribbon choker adorned with a cloud charm, a sterling silver twisted bracelet with inset deep blue sapphires arranged into six-pointed stars, a diamond pin in the shape of a cloud with tiny sapphire raindrops dangling from the bottom, a silver braided ribbon anklet adorned with a star charm, a leather medical case, some padded cloth armor, a padded cloth mask, a pair of padded cloth gloves, a shimmering blue silk halter top embroidered with tiny silver moons, a pair of dark blue shorts with white rainclouds on the pockets, some bright yellow paint, some bright green paint, some bright orange paint, some bright blue paint, some plaid paint, a brushed silver communicator shaped like a crescent moon with twinkling diamond star buttons, and a sky blue jersey embroidered with the words "LOPSIDED DOPPLEGANGERS".
>
Dilettante Mellie Knight arrives from the southeast, leading her group.
>
Tao Shadowstalker gets an onyx from a sturdy llirae caisson.
>'Running is just another sign of being a Doppleganger, Doppleganger.
You say, "Running is just another sign of being a Doppleganger, Doppleganger."
>
Mellie Knight searches around the area.
>l
[Western Dirt Road, Crossroads]
Cobblestones pave the road here for a short distance as it splits into three trails.  Two of the paths divert around a large body of water while the third road leads westwards in a straight line towards a city on a hill.  Off to one side of the crossroads is a two story building with a number of windows in the face and a chimney at one end from which a pale streamer of smoke trails off into the sky.  A wooden sign hangs above the door to the building, naming the place as well as giving directions.

You also see a wooden sign and a burning camp fire.
Also here is Starla Gueshion, Dilettante Mellie Knight, and Tao Shadowstalker.
You notice exits leading northeast, southeast, and west.

Tracking: Starla Gueshion appears to have gone southeast.
>
Starla Gueshion searches around the area.
>
Tao Shadowstalker puts an onyx in a rugged evergreen Explorer's pack.
>
Mellie Knight says, "Dont you dare Neifl."
>
Tao Shadowstalker gets a silver ingot from a sturdy llirae caisson.
>
Tao Shadowstalker puts a silver ingot in a rugged evergreen Explorer's pack.
>
Starla Gueshion exclaims, "I got a jersey from playing a game last night is all!"
>
Mellie Knight says, "Hide Star."
>
Starla Gueshion fails to hide.
>
Mellie Knight says, "Starla HIDE."
>
Mellie Knight says, "Keep trying."
>
Starla Gueshion fails to hide.
>l mellie
You see Dilettante Mellie Knight, a Human.
She has golden flecked caramel brown eyes and a tan complexion.
She has very long shimmering auburn hair with a streak of pure gold which flows down her back.
She has an oval face.
She has a well-toned build.
She stands about 5' 6" tall, and seems to be very young for a Human.
She is pierced with a ball closure navel-ring with a silver rkol bead, a silver tongue-stud through her tongue, a jade green drachna nosering, a delicate diamond earring, and a delicate diamond earring.
She appears to be feeling tired.
She has a gold mounted knight on her right ankle.

She has an injured left eye.

She is holding a glowing purple flarewhip in her right hand and a glowing
amethyst flarewhip in the left.
She is wearing a jade wedding ring etched with a celestial scene, a silver button that reads, "The Queen taught me everything I know about exotic weapons!", a glowing button that reads, "I got eaten by Mickey Brunner!", a green button that reads, "Artisans are good with their hands.", a silver chain bracelet bearing faceted red garnets set in stylized silver charms, a gold braided ribbon bracelet adorned with a heart charm, a translucent blue star amulet hung delicately on a silver chain, a delicate platinum choker, a black suede thigh sheath with silver star studs, a leather arm sheath with a beaded design, a gold braided silk handfasting cord with tiny gold charms, a rugged high-capacity telyron-fiber backpack, a silver friendship ring set with a ruby carved into a full-blown rose, a sapphire gridgun with gold accents, a platinum twisted bracelet inset with blood sapphires arranged into a glowing rose, a darkened silver choker embedded with a skull-shaped blood ruby, a pair of skin-tight black hip-huggers dangling ruby charms from the sides of the legs, a titanium bellychain dangling blood-ruby rose charms, a pair of black boots painted with a crimson rose on the heel, a buckled black leather corset trimmed across the bust in red silk roses, a soft suede belt, a pair of thin leather sculpting gloves, a huge fuzzy penguin suit, some plaid paint, a pair of gold handcuffs, a platinum twisted ring communicator inset with blood sapphires arranged into a glowing rose, and an emerald silk pouch with a pair of silver tassels dangling from it.
>
Tao Shadowstalker asks, "Dangint Starla, didnt i ask ya nto to mention the d word?"
>
Mellie Knight searches around the area.
>
Mellie Knight says, "Good girl."
>
Mellie Knight asks, "Now Neifl dont you wanna behave?"
>l
[Western Dirt Road, Crossroads]
Cobblestones pave the road here for a short distance as it splits into three trails.  Two of the paths divert around a large body of water while the third road leads westwards in a straight line towards a city on a hill.  Off to one side of the crossroads is a two story building with a number of windows in the face and a chimney at one end from which a pale streamer of smoke trails off into the sky.  A wooden sign hangs above the door to the building, naming the place as well as giving directions.

You also see a wooden sign and a burning camp fire.
Also here is Dilettante Mellie Knight and Tao Shadowstalker.
You notice exits leading northeast, southeast, and west.

Tracking: Starla Gueshion appears to have gone southeast.
>
Mellie Knight says, "No D words here."
>'I am behaving.
You say, "I am behaving."
>
Tao Shadowstalker carelessly tosses a sturdy llirae caisson aside.
Litterbug!
>'I'm behaving like an almighty Doppleganger-slaying force of justice!
You exclaim, "I'm behaving like an almighty Doppleganger-slaying force of justice!"
>
Starla Gueshion - "ok, im thinking Ardens choice of jersey for me wasnt so funny now"
>
Mellie Knight exclaims, "There are NO damn doppethingys here!"
>'Oh really?
You ask, "Oh really?"
>
Mellie Knight says, "Yes really."
>
Mellie Knight says, "Its a cute name on a jersey."
>
Mellie Knight says, "She was playing."
>'How do I know you aren't a Doppleganger?
You ask, "How do I know you aren't a Doppleganger?"

>
Mellie Knight says, "Oh easy Ive died 101 times and havent disappeared."
>
Mellie Knight folds her arms across her chest.
>
Shadows dance and flicker as the camp fire continues to burn.
>'But the Dopplegangers could have killed you and taken your form.
You say, "But the Dopplegangers could have killed you and taken your form."
>
Mellie Knight sighs.
>
Mellie Knight says, "Neifl."
>
Mellie Knight says, "This is getting way old."
>
Mellie Knight says, "Tao hide."
>
Tao Shadowstalker asks, "Why?"
>
Mellie Knight says, "Please."
>'That sounds like something a Doppleganger would say.
You say, "That sounds like something a Doppleganger would say."
>l
[Western Dirt Road, Crossroads]
Cobblestones pave the road here for a short distance as it splits into three trails.  Two of the paths divert around a large body of water while the third road leads westwards in a straight line towards a city on a hill.  Off to one side of the crossroads is a two story building with a number of windows in the face and a chimney at one end from which a pale streamer of smoke trails off into the sky.  A wooden sign hangs above the door to the building, naming the place as well as giving directions.

You also see a wooden sign and a burning camp fire.
Also here is Dilettante Mellie Knight.
You notice exits leading northeast, southeast, and west.
>
Mellie Knight says, "Neifl."
>
Mellie Knight says, "Im going to ask you nicely."
>
Mellie Knight says, "Im not a dopplethingy and I havent imaged."
>
Mellie Knight says, "Go hunt something that deserves to die."
>'I don't bow to the whims of Dopplegangers, Doppleganger!
You exclaim, "I don't bow to the whims of Dopplegangers, Doppleganger!"
>
You hear the voice of Tao Shadowstalker say, "Doppledangers have trouble talking normal."
>
Mellie Knight says, "Then come out and lets get this over with then."
>
Mellie Knight says, "Im getting really tired of it."
>'There will be a reckoning, O ye, there will be a reckoning!
You exclaim, "There will be a reckoning, O ye, there will be a reckoning!"
>
Mellie Knight says, "Im still pissed as hell at you for killing Tao."
>
Medical Student Brenton Miller arrives from the southeast.
>
Medical Student Brenton Miller goes west.
>'I didn't kill Tao.
Mellie Knight speaks into her ring communicator.
You hear the 0 thoughts of COMM echoing in your mind:
Mellie Knight - "Brenton dont go too far please"
You say, "I didn't kill Tao."
>
Mellie Knight laughs!
>
Mellie Knight says, "Oh you didnt."
>'I killed the Tao-Doppleganger, thus saving the real Tao.
You say, "I killed the Tao-Doppleganger, thus saving the real Tao."
>'I've already explained this.
You say, "I've already explained this."
>
You hear the voice of Tao Shadowstalker say, "You killed me."
>
The camp fire dims considerably as flames lick the last few bits of wood.
>
Mellie Knight says, "And I believe it now as much as I did then."
>
You hear the voice of Tao Shadowstalker say, "I waved and said hello to you thjat night before you killed me, Sway and Myst were there foraging next to me."
>
You hear the voice of Tao Shadowstalker say, "You got bored and decided to kill someone."
>
Medical Student Brenton Miller arrives from the west.
>
Brenton Miller peers quizzically at Mellie Knight.
>
Brenton Miller asks, "You need something?"
>
Brenton Miller gets an optical pulse emitter from a device compartment.
>'No, I had to slay the Dopplegangers.
Mellie Knight says, "Might be dying soon."
>
You say, "No, I had to slay the Dopplegangers."
>
Brenton Miller shrieks loudly!
>
You hear a whimper nearby.
>
You hear the voice of Starla Gueshion say, "My thoughts exactly Brenton."
>
Mellie Knight searches around the area.
>
Mellie Knight found your hiding spot!
>
You hear the voice of Starla Gueshion say, "I thought i was only joining in the fun and banter."
>
You hear the voice of Brenton Miller say, "Don't mellie."
>
You hear the voice of Brenton Miller say, "Heh, no."
>
You hear the voice of Starla Gueshion say, "I didnt know."
>
You hear a whimper nearby.
>
Mellie Knight folds her arms across her chest.
>
Mellie Knight says, "Bored bored bored."
>
You yawn.
>
You hear the voice of Brenton Miller say, "Hell, I just imaged anyways."
>
Brenton Miller trips out of hiding.
>
Trail Guide Sway D'Eloe arrives from the west, leading her group.
>
As Brenton Miller passes his optical pulse emitter over Mellie Knight's left eye wound, the emitter lets out several short bursts of light. When they stop, you notice the wound is somewhat improved.
>
You hear the voice of Tao Shadowstalker ask, "Oh sure, Starla, I try to warn you and you think i'm joking?"
>
As Brenton Miller passes his optical pulse emitter over Mellie Knight's left eye wound, the emitter lets out several short bursts of light. When they stop, you notice the wound is improved.
>l
[Western Dirt Road, Crossroads]
Cobblestones pave the road here for a short distance as it splits into three trails.  Two of the paths divert around a large body of water while the third road leads westwards in a straight line towards a city on a hill.  Off to one side of the crossroads is a two story building with a number of windows in the face and a chimney at one end from which a pale streamer of smoke trails off into the sky.  A wooden sign hangs above the door to the building, naming the place as well as giving directions.

You also see a wooden sign and a burning camp fire.
Also here is Dilettante Mellie Knight, Medical Student Brenton Miller, Trail Guide Sway D'Eloe, and Guitar Slinger Mickey Brunner.
You notice exits leading northeast, southeast, and west.
>
Mickey Brunner leaves Sway D'Eloe's group.
>
Sway D'Eloe grins.
>
As Brenton Miller passes his optical pulse emitter over Mellie Knight's left eye wound, the emitter lets out several short bursts of light. When they stop, you notice the wound is greatly improved.
>whisper mickey The Dopplegangers are getting uppity.
You lean towards Mickey Brunner and whisper, "The Dopplegangers are getting uppity.".
>
You hear the voice of Starla Gueshion say, "Well yeah....you do that sometimes."
>
As Brenton Miller passes his optical pulse emitter over Mellie Knight's left eye wound, the emitter lets out several short bursts of light. When they stop, you notice the wound is completely healed.
>
Sway D'Eloe says, "It is funny..well ok not when you get killed."
>
You hear a whimper nearby.
>
Sway D'Eloe grins.
>
You hear the voice of Tao Shadowstalker say, "I do."
>
You hear the voice of Tao Shadowstalker say, "When."
>
Brenton Miller gets a hi-tech dermal regenerator from a device compartment.
>
Mellie Knight searches around the area.
>
As Brenton Miller waves his dermal regenerator over Sway D'Eloe's neck wound it is bathed in a soft yellow light and you notice the wound is improved.
>
Sway D'Eloe searches around the area.
Sway D'Eloe found your hiding spot!
>
The camp fire dims considerably as flames lick the last few bits of wood.
>
As Brenton Miller waves his dermal regenerator over Sway D'Eloe's neck wound it is bathed in a soft yellow light and you notice the wound is improved.
>
Mellie Knight searches around the area.
Mellie Knight found your hiding spot!
>
Brenton Miller says, "Hurry and feed the fire."
>
Mellie Knight points at you, revealing your hiding place.
>
Mellie Knight says, "Now."
>
As Brenton Miller waves his dermal regenerator over Sway D'Eloe's neck wound it is bathed in a soft yellow light and you notice the wound is completely healed.
>
Sway D'Eloe grins.
>
As Brenton Miller waves his dermal regenerator over Sway D'Eloe's head wound it is bathed in a soft yellow light and you notice the wound is somewhat improved.
>'You have pointed at me, Doppleganging fiend!
You exclaim, "You have pointed at me, Doppleganging fiend!"
>
Mellie Knight says, "Cmon Neifl we dont have all night."
>
Sway D'Eloe grins.
>
As Brenton Miller waves his dermal regenerator over Sway D'Eloe's right leg wound it is bathed in a soft yellow light and you notice the wound is improved.
>he
You have an injured left arm and a slightly scuffed right leg.

Bleeding Locations:

Left Arm: Minor

You are in great shape and well rested.
Your inner focus is at full strength.

>l
[Western Dirt Road, Crossroads]
Cobblestones pave the road here for a short distance as it splits into three trails.  Two of the paths divert around a large body of water while the third road leads westwards in a straight line towards a city on a hill.  Off to one side of the crossroads is a two story building with a number of windows in the face and a chimney at one end from which a pale streamer of smoke trails off into the sky.  A wooden sign hangs above the door to the building, naming the place as well as giving directions.

You also see a wooden sign and a burning camp fire.
Also here is Dilettante Mellie Knight, Medical Student Brenton Miller, Trail Guide Sway D'Eloe, and Guitar Slinger Mickey Brunner.
You notice exits leading northeast, southeast, and west.
>
As Brenton Miller waves his dermal regenerator over Sway D'Eloe's right leg wound it is bathed in a soft yellow light and you notice the wound is completely healed.
>
Brenton Miller asks, "How do Dopplegangers dopple?"
>
Brenton Miller peers quizzically at you.
>
As Brenton Miller waves his dermal regenerator over Sway D'Eloe's head wound it is bathed in a soft yellow light and you notice the wound is improved.
>'They don't.
You say, "They don't."
>
Brenton Miller asks, "You know your bleeding?"
>
Mellie Knight says, "Ask Neifl."
>
Brenton Miller peers quizzically at you.
>'They Dopplegang.
As Brenton Miller waves his dermal regenerator over Sway D'Eloe's head wound it is bathed in a soft yellow light and you notice the wound is completely healed.
You say, "They Dopplegang."
>
Mellie Knight says, "He is the dopplethingy expert."
>
Brenton Miller waves his dermal regenerator over your left arm wound.  As it's bathed in a soft yellow light, you feel a slight tingling sensation and you notice the wound is somewhat improved.
>he
You have a bruised left arm and a bruised right leg.
You are in great shape and well rested.
Your inner focus is at full strength.

>
Brenton Miller asks, "Would a doppleganger heal you?"
>
Brenton Miller squints at you.
>
Brenton Miller waves his dermal regenerator over your left arm wound.  As it's bathed in a soft yellow light, you feel a slight tingling sensation and you notice the wound is somewhat improved.
>
Mellie Knight says, "Dont understand why he wont attack me."
>
Mickey Brunner asks, "How did a guard get to Cloud Court?"

Edited out is a guard that wandered in, and it's fight with Neifl

>
Mickey Brunner ponders.
>
Brenton Miller waves his dermal regenerator over your left arm wound.  As it's bathed in a soft yellow light, you feel a slight tingling sensation and you notice the wound is somewhat improved.
>
Mellie Knight says, "He didnt hesitate to attack Tao."
>
Brenton Miller asks, "Divine intervention?"
Brenton Miller waves his dermal regenerator over your left arm wound.  As it's bathed in a soft yellow light, you feel a slight tingling sensation
>
Mickey Brunner asks, "Better yet, why am I not in Cloud Court?"
>
Mickey Brunner glances around the area.
>
Sway D'Eloe grins at Brenton Miller.
>
Mellie Knight gives Mickey Brunner a smooch.
>
Brenton Miller waves his dermal regenerator over your right hand wound.  As it's bathed in a soft yellow light, you feel a slight tingling sensation and you notice the wound is improved.
>
Sway D'Eloe waves to Mickey Brunner.
>
Brenton Miller asks, "Because Sway stole you?"
>
Brenton Miller waves his dermal regenerator over your right hand wound.  As it's bathed in a soft yellow light, you feel a slight tingling sensation and you notice the wound is greatly improved.
>
Sway D'Eloe nods.
>l
[Western Dirt Road, Crossroads]
Cobblestones pave the road here for a short distance as it splits into three trails.  Two of the paths divert around a large body of water while the third road leads westwards in a straight line towards a city on a hill.  Off to one side of the crossroads is a two story building with a number of windows in the face and a chimney at one end from which a pale streamer of smoke trails off into the sky.  A wooden sign hangs above the door to the building, naming the place as well as giving directions.

You also see a wooden sign and a burning camp fire.
Also here is Dilettante Mellie Knight, Medical Student Brenton Miller, Trail Guide Sway D'Eloe, and Guitar Slinger Mickey Brunner.
You notice exits leading northeast, southeast, and west.
>
Sway D'Eloe pulls Mickey Brunner closer to her.
>
You hear the voice of Starla Gueshion say, "Oh mickey, you're so fine, im about to lose my mind."
>
Brenton Miller waves his dermal regenerator over your right hand wound.  As it's bathed in a soft yellow light, you feel a slight tingling sensation and you notice the wound is completely healed.
>
Sway D'Eloe says, "But he is slippery."
>'Where were we?
You ask, "Where were we?"
>
Brenton Miller waves his dermal regenerator over your right leg wound.  As it's bathed in a soft yellow light, you feel a slight tingling sensation and you notice the wound is completely healed.
>
Sway D'Eloe exclaims, "Slips away alot to those performers!"
>
Mellie Knight says, "You tell me."
>
Sway D'Eloe shakes her fist in the air!
>
Brenton Miller passes his optical pulse emitter over your left eye wound.  The emitter lets out several short bursts of light. When they stop, you notice the wound is improved.
>
Brenton Miller passes his optical pulse emitter over your left eye wound.  The emitter lets out several short bursts of light. When they stop, you notice the wound is completely healed.
>
Sway D'Eloe drops a scarred sharnuk coffer.
>
Mickey Brunner says, "I missed any interaction with me over the last 5 minutes or so."
>'Hmm..
You say, "Hmm.."
>
Sway D'Eloe grins at Mickey Brunner.
>
The camp fire dims considerably as flames lick the last few bits of wood.
>
Mickey Brunner says, "If you said anything important, sorry."
>
Brenton Miller puts an optical pulse emitter in a device compartment.
>
Brenton Miller puts a hi-tech dermal regenerator in a device compartment.
>
Sway D'Eloe asks, "Us say anything important?"
>
Sway D'Eloe ponders.
>
Sway D'Eloe says, "Rarely."
>
Mellie Knight says, "Never happens."
>
Sway D'Eloe grins.
>
Brenton Miller roots around the area a bit.
>
Mellie Knight nods to Mickey Brunner.
>l sway
You see Trail Guide Sway D'Eloe, an Eolai.
She has silver flecked violet eyes and a lightly tanned complexion.
Upon her lips she has frosted rose lipstick.
She has shoulder-length silky luminescent blonde hair.
She has a beautiful face.
She has a pair of sleek, well toned long legs and a slender build.
She stands about 5' 10" tall, and seems to be very young for an Eolai.
She is pierced with a pair of black widow silver stud earrings and a ball closure navel-ring with a silver rkol bead.
She appears to be feeling sadistic.
She has a tribal dragon tattoo with iridescent jade scales sinuously wrapping itself around her torso and hips.

She is not holding anything.
She is wearing a twilight-hued lumis silk backpack trimmed with silver vines, a twilight lumis silk thigh-quiver artfully rendered with twining vines of delicate silver cording, some studded soft leather armor, a pair of diaphanous ebony lumis silk lounge pants cut to ride low on the hips, a skimpy silver mesh halter top tied with black ribbon straps, a platinum engagement band accented with amethyst baguettes that surround a dazzling princess cut diamond carved into a daisy, a titanium bellychain dangling blood-ruby rose charms, a silver celtic dragon link slave braclet, a lilac braided ribbon anklet adorned with a Darju charm, a black karbora silk woven belt with a silver rose buckle, a silver friendship ring set with a ruby carved into a full-blown rose, a silver communicator hanging from a thin rope chain, a mint green jersey embroidered with the words "EXTRATERRESTRIAL TADPOLES", a lavender lumis silk handfasting cord studded with amethyst sunbursts, a leather chest harness with silver chains, a master lockpicking kit, a darkened silver choker embedded with a skull-shaped blood ruby, a pair of soft leather gloves, a soft leather mask, and an aefafe Ishaian starbow etched with silver markings.
>l brent
You see Medical Student Brenton Miller, an Eolai Medic.
He has deep blue eyes and a fair complexion.
He has waist-length braided blue-black hair.
He has a handsome face.
He has a three foot long tail covered in short snow-white fur and a well-toned build.
He stands about 5' 5" tall, and seems to be very young for an Eolai.
He appears to be feeling enthralled.
He has an intricate pattern of black tattooed markings underlining his eyes.

He is not holding anything.
He is wearing a gold and blue kilt with an embroidered penguin on the side, a white dress shirt, a heavy satchel, a slick leather belt, a leather medical case, a leather chest harness with silver chains, a cream leather backpack covered in tiny black pearls, a basic lockpicking kit, a small black communicator with a red cross symbol, a large black duffle bag with sturdy handles, a glittering onyx armband set with three brilliant gems, a night black vinyl trenchcoat printed with a silver skull across the back, a twisted steel armband embedded with shards of black glass, a drying pouch, a finely-crafted silbein ring, a pale pink jersey embroidered with the words "DEFENESTRATING DUST BUNNIES", and a smudge of harlot red lipstick.
>l
[Western Dirt Road, Crossroads]
Cobblestones pave the road here for a short distance as it splits into three trails.  Two of the paths divert around a large body of water while the third road leads westwards in a straight line towards a city on a hill.  Off to one side of the crossroads is a two story building with a number of windows in the face and a chimney at one end from which a pale streamer of smoke trails off into the sky.  A wooden sign hangs above the door to the building, naming the place as well as giving directions.

You also see a wooden sign, a burning camp fire and a scarred sharnuk coffer.
Also here is Dilettante Mellie Knight, Medical Student Brenton Miller, Trail Guide Sway D'Eloe, and Guitar Slinger Mickey Brunner.
You notice exits leading northeast, southeast, and west.
>
Mellie Knight says, "We are dopplethingys."
>
Brenton Miller roots around the area a bit.
>
Mellie Knight bounces around happily.
>
Brenton Miller exclaims, "No we aren't!"
>
You hear the voice of Starla Gueshion ask, "Can i come out now?"
>
Brenton Miller says, "Well, i'm not."
>'Yes. Yes you are.
You say, "Yes. Yes you are."
>
Mellie Knight says, "No."
>
Sway D'Eloe grins.
>
Mellie Knight says, "Stay where you are Star, you can forage from hiding."
>
Brenton Miller says, "I'm just an innocent medic."
>'That's what a Doppleganger would say.
You say, "That's what a Doppleganger would say."
>
Sway D'Eloe says, "And i thought Tao was gonna birth pink pineapples when Arden was gonna us the dopple jerseys."
>
Brenton Miller says, "Or an innocent medic."
>
Brenton Miller squints at you.
>
Mellie Knight sticks her tongue out teasingly at you.
>
You hear the voice of Starla Gueshion say, "No i got that jersey Sway."
>
Sway D'Eloe grins.
>
Sway D'Eloe nods.
>
You hear the voice of Starla Gueshion say, "But its lopsided."
>
Sway D'Eloe asks, "Does that mean a half ass doppler?"
>l mell
You see Dilettante Mellie Knight, a Human.
She has golden flecked caramel brown eyes and a tan complexion.
She has very long shimmering auburn hair with a streak of pure gold which flows down her back.
She has an oval face.
She has a well-toned build.
She stands about 5' 6" tall, and seems to be very young for a Human.
She is pierced with a ball closure navel-ring with a silver rkol bead, a silver tongue-stud through her tongue, a jade green drachna nosering, a delicate diamond earring, and a delicate diamond earring.
She appears to be feeling tired.
She has a gold mounted knight on her right ankle.

She is holding a glowing purple flarewhip in her right hand and a glowing amethyst flarewhip in the left.
She is wearing a jade wedding ring etched with a celestial scene, a silver button that reads, "The Queen taught me everything I know about exotic weapons!", a glowing button that reads, "I got eaten by Mickey Brunner!", a green button that reads, "Artisans are good with their hands.", a silver chain bracelet bearing faceted red garnets set in stylized silver charms, a gold braided ribbon bracelet adorned with a heart charm, a translucent blue star amulet hung delicately on a silver chain, a delicate platinum choker, a black suede thigh sheath with silver star studs, a leather arm sheath with a beaded design, a gold braided silk handfasting cord with tiny gold charms, a rugged high-capacity telyron-fiber backpack, a silver friendship ring set with a ruby carved into a full-blown rose, a sapphire gridgun with gold accents, a platinum twisted bracelet inset with blood sapphires arranged into a glowing rose, a darkened silver choker embedded with a skull-shaped blood ruby, a pair of skin-tight black hip-huggers dangling ruby charms from the sides of the legs, a titanium bellychain dangling blood-ruby rose charms, a pair of black boots painted with a crimson rose on the heel, a buckled black leather corset trimmed across the bust in red silk roses, a soft suede belt, a pair of thin leather sculpting gloves, a huge fuzzy penguin suit, some plaid paint, a pair of gold handcuffs, a platinum twisted ring communicator inset with blood sapphires arranged into a glowing rose, and an emerald silk pouch with a pair of silver tassels dangling from it.
>
Sway D'Eloe ponders.
>
Sway D'Eloe asks, "You morph back and forth alot?"
>
Mellie Knight grins.
>
Mickey splits for murkier waters.
>
Sway D'Eloe grins at you.
>
You hear the voice of Tao Shadowstalker say, "Neifl, you seem to know alot of wat a doppledanger does, maybe you are the queen of doppledangers."
>
Mellie Knight nods.
>
The camp fire dims considerably as flames lick the last few bits of wood.

[Western Dirt Road, Crossroads]
Cobblestones pave the road here for a short distance as it splits into three trails.  Two of the paths divert around a large body of water while the third road leads westwards in a straight line towards a city on a hill.  Off to one side of the crossroads is a two story building with a number of windows in the face and a chimney at one end from which a pale streamer of smoke trails off into the sky.  A wooden sign hangs above the door to the building, naming the place as well as giving directions.

You also see a wooden sign, a burning camp fire and a scarred sharnuk coffer.
Also here is Dilettante Mellie Knight, Medical Student Brenton Miller, and Trail Guide Sway D'Eloe.
You notice exits leading northeast, southeast, and west.
>
Mellie Knight says, "Thats what I think."
>
Brenton Miller says, "Maybe he is on weekends."
>'More Doppleganger propoganda.
You say, "More Doppleganger propoganda."
>'I must commence the smiting.
You say, "I must commence the smiting."
>
Brenton Miller squints at you.
>
Tao Shadowstalker reveals himself from hiding.
>
Brenton Miller says, "I'll give you a dollar to hold off for 10 hours."
>
Sway D'Eloe whispers, "Ok this stuff makes me laugh my ass off..i feel bad ..but it is funny."
>
Mellie Knight says, "Just dont kill the medic."
>
Brenton Miller gets a luminescent tome from a heavy satchel.
>
Brenton Miller carefully reads a luminescent tome and attempts to digest the information within.
>'He's not a medic!
You exclaim, "He's not a medic!"
>
Brenton Miller says, "He is to."
>
Brenton Miller says, "I used a regenerator."
>
Brenton Miller nods to himself as he sets a luminescent tome aside.
>
Brenton Miller puts a luminescent tome in a heavy satchel.
>
Mellie Knight says, "You do realize that there are more dopplethingys here than you can kill before you die."
>
'No. No I don't.You say, "No. No I don't."
>aim at mell
You begin to aim a shot at Mellie Knight.
Roundtime: 3 sec.
>prepare blood siphon
Placing your right fist against your open left palm, you lower your head and begin to incant the Blood Siphon spell.
Roundtime: 8 sec.
Spell preparation time: 10 sec.
>
Brenton Miller looks over to you and shrugs.
>
Brenton Miller shrieks loudly at you!
>
You feel your shot is ready.
>
You hear someone scream!
>
Mellie Knight gestures fluidly as she stares forward, chanting the incantation of a spell.
>
Brenton Miller exclaims, "NO!"
>
Sway D'Eloe just nudged you.
>
You complete your incantation and feel ready to cast the spell.
>shoot mell
Taking advantage of an opening, you fire a Rtuzma heavy pulse gun at Mellie Knight.  With finesse, you land a strong hit to her right hand as Mellie Knight fails to dodge the attack.
... Critical strike!
Mellie Knight reels and falls flat on her back!
Hoping to make the best of a poor shot, you fire a Rtuzma heavy pulse gun at Mellie Knight.  Somehow, you land a serious hit to her neck as Mellie Knight fails to dodge the attack.
[You are balanced, healthy, and well rested.]
Roundtime: 2 sec.
Brenton Miller exclaims, "Bad neifl!"
>shoot mell
Taking a chance on a tricky shot, you fire a Rtuzma heavy pulse gun at Mellie Knight.  Mercilessly, you land a strong hit to her left eye as Mellie Knight fails to dodge the attack.
Fumbling a bit in the process of taking a shot, you fire a Rtuzma heavy pulse gun at Mellie Knight.  Amazingly, you land a good hit to her right leg as Mellie Knight fails to dodge the attack.
[You are balanced, healthy, and well rested.]

Roundtime: 2 sec.
>
Brenton Miller draws forth a Rtuzma heavy pulse gun from a leather chest harness with silver chains.
Brenton Miller draws forth a Rtuzma heavy pulse gun from a leather chest harness with silver chains.
>shoot mell
Focused intently, you fire a Rtuzma heavy pulse gun at Mellie Knight.  With little resistance, you land a fair hit to her left foot as Mellie Knight fails to dodge the attack.
Concentrating on the shot, you fire a Rtuzma heavy pulse gun at Mellie Knight.  In a display of true skill, you land a strong hit to her right eye as Mellie Knight fails to dodge the attack.
[You are balanced, healthy, and well rested.]
Roundtime: 2 sec.
>cast mell
As you raise your head and open your eyes, you focus on Mellie Knight and draw your right fist back, then strike your open left palm.
You feel more healthy as you drain the life force from Mellie Knight!
Roundtime: 5 sec.
>
Mellie Knight stands up.
>
Mellie Knight throws her arms out toward you!
With a loud crack of thunder, a bolt of lightning strikes you!
The distinct whirring sound that barely emanates from a Rtuzma heavy pulse gun informs you that it is ready to fire again.
The distinct whirring sound that barely emanates from a Rtuzma heavy pulse gun informs you that it is ready to fire again.
>shoot mell
Hoping for a miracle, you fire a Rtuzma heavy pulse gun at Mellie Knight.  Somehow, she dodges the attack barely avoiding disaster.
With confidence, you fire a Rtuzma heavy pulse gun at Mellie Knight.  Returning with equal ferocity, she dodges the attack.
[You are balanced, healthy, well rested, and your inner focus is strong.]
Roundtime: 2 sec.
>
The distinct whirring sound that barely emanates from a Rtuzma heavy pulse gun informs you that it is ready to fire again.
The distinct whirring sound that barely emanates from a Rtuzma heavy pulse gun informs you that it is ready to fire again.
>shoot mell
Turning a bad shot into a disastrous one, you fire a Rtuzma heavy pulse gun at Mellie Knight.  As expected, she dodges the attack easily.
Fighting off distraction, you fire a Rtuzma heavy pulse gun at Mellie Knight.  Ready to meet the challenge, she dodges the attack.
[You are balanced, healthy, well rested, and your inner focus is strong.]
Roundtime: 2 sec.
>
Sure of a good opening, Brenton Miller fires a Rtuzma heavy pulse gun at you.  Shockingly, you dodge the attack in a feat of pure luck.
Hoping to make the best of a poor shot, Brenton Miller fires a Rtuzma heavy pulse gun at you.  Somehow, he lands a strong hit to your chest as you fail to dodge the attack.
[You are balanced, in great shape, well rested, and your inner focus is strong.]
>
Sway D'Eloe flails her arms about.
>
The distinct whirring sound that barely emanates from a Rtuzma heavy pulse gun informs you that it is ready to fire again.
The distinct whirring sound that barely emanates from a Rtuzma heavy pulse gun informs you that it is ready to fire again.
>aim at mell
You begin to aim a shot at Mellie Knight.
Roundtime: 3 sec.
prepare blood siphon
>
Placing your right fist against your open left palm, you lower your head and begin to incant the Blood Siphon spell.
Roundtime: 8 sec.
Spell preparation time: 10 sec.
>
Showing true inexperience at work, Brenton Miller fires a Rtuzma heavy pulse gun at you.  At the last moment you dodge the attack, barely managing to avoid disaster.
Fumbling slightly, Brenton Miller fires a Rtuzma heavy pulse gun at you.  Unsurprisingly, you dodge the attack with ease.
[You are balanced, in great shape, well rested, and your inner focus is strong.]
>
Moving in quickly, Mellie Knight slashes a glowing purple flarewhip at you.  In a display of true skill, she lands a good hit to your left arm as you fail to dodge the attack.
Powerfully, Mellie Knight slashes a glowing amethyst flarewhip at you.  With finesse, she lands a critical hit to your right leg as you fail to dodge the attack.
[You are balanced, in great shape, well rested, and your inner focus is strong.]
>
Sway D'Eloe says, "No no no."
>
You feel your shot is ready.
>shoot mell
Carefully timing the shot, you fire a Rtuzma heavy pulse gun at Mellie Knight.  In a display of skill, you land a slight hit to her left arm as Mellie Knight fails to dodge the attack.
... Critical strike!
Siezing a perfect moment, you fire a Rtuzma heavy pulse gun at Mellie Knight.  You land a serious hit to her left foot as Mellie Knight fails to dodge the attack.  Mellie Knight is completely dazed by the attack!
[You are balanced, in great shape, well rested, and your inner focus is strong.]
Roundtime: 2 sec.
>
You complete your incantation and feel ready to cast the spell.
>shoot mell
Fumbling a bit in the process of taking a shot, you fire a Rtuzma heavy pulse gun at Mellie Knight.  Amazingly, you land a strong hit to her right arm as Mellie Knight fails to dodge the attack.
Gauging the shot with care, you fire a Rtuzma heavy pulse gun at Mellie Knight.  You land a massive hit to her abdomen as Mellie Knight fails to dodge the attack.
[You are balanced, in great shape, well rested, and your inner focus is strong.]
Roundtime: 2 sec.
>shoot mell
Patiently waiting for a good shot, Brenton Miller fires a Rtuzma heavy pulse gun at you.  In short order, he lands a fair hit to your left arm as you fail to dodge the attack.
Hoping to make the best of a poor shot, Brenton Miller fires a Rtuzma heavy pulse gun at you.  Somehow, he lands a strong hit to your neck as you fail to dodge the attack.
You are completely dazed by the attack!
[You are poorly balanced, in great shape, well rested, your inner focus is strong, and stunned.]
>
Siezing a perfect moment, Brenton Miller fires a Rtuzma heavy pulse gun at you.  He lands a strong hit to your left foot as you fail to dodge the attack.
Your world spins around you as you reel to the ground!
Hoping to make the best of a poor shot, Brenton Miller fires a Rtuzma heavy pulse gun at you.  Somehow, he lands a strong hit to your back as you fail to dodge the attack.
[You are badly balanced, in great shape, well rested, your inner focus is strong, stunned, and prone.]
>
Tao Shadowstalker takes off a sleek black entropy net rifle with a gleaming titanium grip.
>
Mellie Knight is no longer stunned.
>
Lashing out fiercely, Mellie Knight slashes a glowing purple flarewhip at you.  In a display of skill, she lands a critical hit to your right arm as you fail to dodge the attack.
Powerfully, Mellie Knight slashes a glowing amethyst flarewhip at you.  With finesse, she lands a good hit to your right leg as you fail to dodge the attack.
[You are badly balanced, in great shape, well rested, your inner focus is strong, bleeding, stunned, and prone.]
>
You hear someone incanting a spell nearby.
>
You shake off the stun.
>
Sure of a good opening, Brenton Miller fires a Rtuzma heavy pulse gun at you.  Shockingly, you dodge the attack in a feat of pure luck.
Hoping for a miracle, Brenton Miller fires a Rtuzma heavy pulse gun at you.  Somehow, you dodge the attack barely avoiding disaster.
[You are badly balanced, in great shape, well rested, your inner focus is strong, bleeding, and prone.]
>
You stand up.
>cast mell
As you raise your head and open your eyes, you focus on Mellie Knight and draw your right fist back, then strike your open left palm.
You feel more healthy as you drain the life force from Mellie Knight!
Mortally wounded, Mellie Knight releases a final sigh and succumbs to the cold embrace of death before you.
** Mellie Knight's famous last words: "Hey, watch this!"
Roundtime: 5 sec.
>
Fighting off distraction, Tao Shadowstalker fires a sleek black entropy net rifle with a gleaming titanium grip at you.  Ready to meet the challenge, you dodge the attack.
[You are badly balanced, in great shape, well rested, your inner focus is strong, and bleeding.]
>shoot brent
Patiently waiting for a good shot, you fire a Rtuzma heavy pulse gun at Brenton Miller.  In short order, you land a strong hit to his right eye as Brenton Miller fails to dodge the attack.
Taking a chance, you fire a Rtuzma heavy pulse gun at Brenton Miller.  Despite your best efforts, he dodges the attack with relative ease.
[You are poorly balanced, in great shape, well rested, your inner focus is slightly lacking, and bleeding.]
Roundtime: 2 sec.
>
Placing his right fist against his open left palm, Brenton Miller lowers his head and begins to incant a spell.
>shoot brent
You feel fully rested.
>
With confidence, you fire a Rtuzma heavy pulse gun at Brenton Miller.  Returning with equal ferocity, he dodges the attack.
Carefully timing the shot, you fire a Rtuzma heavy pulse gun at Brenton Miller.  In a display of skill, you land a strong hit to his left arm as Brenton Miller fails to dodge the attack.
[You are poorly balanced, in great shape, well rested, your inner focus is slightly lacking, and bleeding.]
Roundtime: 2 sec.
>shoot brent
Hoping to make the best of a poor shot, you fire a Rtuzma heavy pulse gun at Brenton Miller.  Somehow, you land a good hit to his chest as
Brenton Miller fails to dodge the attack.
Hoping for a miracle, you fire a Rtuzma heavy pulse gun at Brenton Miller.  Somehow, he dodges the attack barely avoiding disaster.
[You are poorly balanced, in great shape, well rested, your inner focus is slightly lacking, and bleeding.]
Roundtime: 2 sec.
>
The camp fire dims considerably as flames lick the last few bits of wood.
>aim at brent
You begin to aim a shot at Brenton Miller.
Roundtime: 3 sec.
>prepare blood siphon
Placing your right fist against your open left palm, you lower your head and begin to incant the Blood Siphon spell.
Roundtime: 9 sec.
Spell preparation time: 10 sec.
>
[Western Dirt Road, Crossroads]
Cobblestones pave the road here for a short distance as it splits into three trails.  Two of the paths divert around a large body of water while the third road leads westwards in a straight line towards a city on a hill.  Off to one side of the crossroads is a two story building with a number of windows in the face and a chimney at one end from which a pale streamer of smoke trails off into the sky.  A wooden sign hangs above the door to the building, naming the place as well as giving directions.

You also see a wooden sign, a burning camp fire and a scarred sharnuk coffer.
Also here is the body of Dilettante Mellie Knight who is dead, Tao Shadowstalker, and Medical Student Brenton Miller.
You notice exits leading northeast, southeast, and west.
>
The distinct whirring sound that barely emanates from a Rtuzma heavy pulse gun informs you that it is ready to fire again.
The distinct whirring sound that barely emanates from a Rtuzma heavy pulse gun informs you that it is ready to fire again.
>
Taking a chance on a tricky shot, Brenton Miller fires a Rtuzma heavy pulse gun at you.  Mercilessly, he lands a fair hit to your left eye as you fail to dodge the attack.
You are completely dazed by the attack!
Fumbling a bit in the process of taking a shot, Brenton Miller fires a Rtuzma heavy pulse gun at you.  Amazingly, he lands a good hit to your right hand as you fail to dodge the attack.
[You are badly balanced, in great shape, well rested, your inner focus is slightly lacking, bleeding, and stunned.]
>he
Sway D'Eloe emerges from hiding!
Carefully timing the shot, Sway D'Eloe fires an aefafe Ishaian starbow etched with silver markings at you.  In a display of skill, she lands a slight hit to your chest as you fail to dodge the attack.
... another shot hits!
... another shot hits!
... another shot hits!
... another shot hits!
[You are badly balanced, in great shape, well rested, your inner focus is slightly lacking, bleeding, and stunned.]

You have an injured left eye, a bruised right eye, a bruised neck, a bruised chest, a bruised back, a slightly scuffed abdomen, a bruised left arm, an injured right arm, a bruised right hand, an injured left leg, a wounded right leg, and an injured left foot.

Bleeding Locations:

Right Leg: Minor
Left Foot: Minor

You are in great shape and well rested.
Your inner focus is slightly lacking.

>
As Brenton Miller raises his head and opens his eyes, he focuses on you and draws his right fist back, then strikes his open left palm.
You suddenly feel drained of life!
>
Taking a chance on a tricky shot, Tao Shadowstalker fires a sleek black entropy net rifle with a gleaming titanium grip at you.  Mercilessly, he lands a devastating hit to your right hand as you fail to dodge the attack.
Your world spins around you as you reel to the ground!
[You are terribly balanced, in great shape, well rested, your inner focus is slightly lacking, bleeding, stunned, and prone.]
>
Lashing out fiercely, Sway D'Eloe snaps a quick kick toward you.  In a display of skill, she lands a slight hit to your right eye as you fail to dodge the attack.
[You are terribly balanced, in great shape, well rested, your inner focus is slightly lacking, bleeding, stunned, and prone.]
>
Carefully timing the shot, Brenton Miller fires a Rtuzma heavy pulse gun at you.  In a display of skill, he lands a slight hit to your left eye as you fail to dodge the attack.
Concentrating on the shot, Brenton Miller fires a Rtuzma heavy pulse gun at you.  In a display of true skill, he lands a strong hit to your neck as you fail to dodge the attack.
[You are terribly balanced, in great shape, well rested, your inner focus is slightly lacking, bleeding, stunned, and prone.]
>
You complete your incantation and feel ready to cast the spell.
>
Focused intently, Brenton Miller fires a Rtuzma heavy pulse gun at you.  With little resistance, he lands a critical hit to your right foot as you fail to dodge the attack.
Taking advantage of an opening, Brenton Miller fires a Rtuzma heavy pulse gun at you.  With finesse, he lands a strong hit to your left foot as you fail to dodge the attack.
[You are terribly balanced, in great shape, well rested, your inner focus is slightly lacking, bleeding, stunned, and prone.]
>
Lashing out fiercely, Sway D'Eloe snaps a quick kick toward you.  In a display of skill, she lands a fair hit to your chest as you fail to dodge the attack.
[You are terribly balanced, in good shape, well rested, your inner focus is slightly lacking, bleeding, stunned, and prone.]
>
Brenton Miller's heavy gun comes to life with a soft electronic purr.
Brenton Miller's heavy gun comes to life with a soft electronic purr.
>
You feel your shot is ready.
>
You shake off the stun.
>
You stand up.
>
Concentrating on the shot, Brenton Miller fires a Rtuzma heavy pulse gun at you.  In a display of true skill, he lands a fair hit to your left foot as you fail to dodge the attack.
Patiently waiting for a good shot, Brenton Miller fires a Rtuzma heavy pulse gun at you.  In short order, he lands a fair hit to your right hand as you fail to dodge the attack.
A Rtuzma heavy pulse gun falls from your destroyed hand!
Your world spins around you as you reel to the ground!
You are completely dazed by the attack!
[You are terribly balanced, in good shape, well rested, your inner focus is slightly lacking, bleeding, stunned, and prone.]
>
You can't seem to move.
>
Running more on luck than skill, Tao Shadowstalker spins into a roundhouse, aiming for you.  Somehow, he lands a slight hit to your right arm as you fail to dodge the attack.
[You are terribly balanced, in good shape, well rested, your inner focus is slightly lacking, bleeding, stunned, and prone.]
>
Brenton Miller's heavy gun comes to life with a soft electronic purr.
Brenton Miller's heavy gun comes to life with a soft electronic purr.
>
Striking swiftly, Sway D'Eloe snaps a quick kick toward you.  In short order, she lands a fair hit to your neck as you fail to dodge the attack.
[You are terribly balanced, in good shape, well rested, your inner focus is slightly lacking, bleeding, stunned, and prone.]
>
Gauging the shot with care, Brenton Miller fires a Rtuzma heavy pulse gun at you.  He lands a fair hit to your neck as you fail to dodge the attack.
Siezing a perfect moment, Brenton Miller fires a Rtuzma heavy pulse gun at you.  He lands a strong hit to your right eye as you fail to dodge the attack.
[You are terribly balanced, in good shape, well rested, your inner focus is slightly lacking, bleeding, stunned, and prone.]
>
Brenton Miller's heavy gun comes to life with a soft electronic purr.
Brenton Miller's heavy gun comes to life with a soft electronic purr.
>he
You have a wounded left eye, a wounded right eye, a mangled neck, an injured
chest, a bruised back, a slightly scuffed abdomen, a bruised left arm, an
injured right arm, a completely destroyed right hand, an injured left leg, a
wounded right leg, a completely destroyed left foot, and an injured right
foot.

Bleeding Locations:

Left Eye: Minor
Right Eye: Light
Neck: Heavy
Chest: Minor
Right Arm: Minor
Right Hand: Extreme
Right Leg: Minor
Left Foot: Extreme

You are in good shape and well rested.
Your inner focus is slightly lacking.

>
Hoping to make the best of a poor shot, Tao Shadowstalker fires a sleek black entropy net rifle with a gleaming titanium grip at you.  Somehow, he lands a devastating hit to your right arm as you fail to dodge the attack.
[You are terribly balanced, in good shape, well rested, your inner focus is slightly lacking, bleeding, stunned, and prone.]
>
Focused intently, Brenton Miller fires a Rtuzma heavy pulse gun at you.  With little resistance, he lands a strong hit to your left leg as you fail to dodge the attack.
Taking a chance on a tricky shot, Brenton Miller fires a Rtuzma heavy pulse gun at you.  Mercilessly, he lands a strong hit to your left arm as you fail to dodge the attack.
[You are terribly balanced, in good shape, well rested, your inner focus is slightly lacking, bleeding, stunned, and prone.]
>
Brenton Miller's heavy gun comes to life with a soft electronic purr.
Brenton Miller's heavy gun comes to life with a soft electronic purr.
>
Rapidly moving, Sway D'Eloe spins into a roundhouse, aiming for you.  She lands a strong hit to your right leg as you fail to dodge the attack.
[You are terribly balanced, in good shape, well rested, your inner focus is slightly lacking, bleeding, stunned, and prone.]
>
Brenton Miller gestures fluidly as he stares forward, chanting the incantation of a spell.
>
You hear someone incanting a spell nearby.
>
Taking a chance on a tricky shot, Brenton Miller fires a Rtuzma heavy pulse gun at you.  Mercilessly, he lands a strong hit to your abdomen as you fail to dodge the attack.
Carefully timing the shot, Brenton Miller fires a Rtuzma heavy pulse gun at you.  In a display of skill, he lands a strong hit to your left hand as you fail to dodge the attack.
[You are terribly balanced, in good shape, well rested, your inner focus is slightly lacking, bleeding, stunned, and prone.]
>
Sway D'Eloe looks at you and babbles incoherently.
>he
You have a wounded left eye, a wounded right eye, a mangled neck, an injured chest, a bruised back, a bruised abdomen, a wounded left arm, a completely destroyed right arm, a bruised left hand, a completely destroyed right hand, a wounded left leg, a mangled right leg, a completely destroyed left foot, and an injured right foot.

Bleeding Locations:

Left Eye: Minor
Right Eye: Light
Neck: Heavy
Chest: Minor
Left Arm: Light
Right Arm: Extreme
Right Hand: Extreme
Left Leg: Light
Right Leg: Heavy
Left Foot: Extreme

You are in good shape and well rested.
Your inner focus is slightly lacking.

>
Concentrating on the shot, Brenton Miller fires a Rtuzma heavy pulse gun at you.  In a display of true skill, he lands a strong hit to your right foot as you fail to dodge the attack.
Siezing a perfect moment, Brenton Miller fires a Rtuzma heavy pulse gun at you.  He lands a fair hit to your right foot as you fail to dodge the attack.
[You are terribly balanced, in good shape, well rested, your inner focus is slightly lacking, bleeding, stunned, and prone.]
>
Taking advantage of an opening, Tao Shadowstalker fires a sleek black entropy net rifle with a gleaming titanium grip at you.  With finesse, he lands a strong hit to your right leg as you fail to dodge the attack.
[You are terribly balanced, in good shape, well rested, your inner focus is slightly lacking, bleeding, stunned, and prone.]
>
Sway D'Eloe loads an aefafe Ishaian starbow etched with silver markings with some Ishaian bolts from her thigh-quiver.
>
You shake off the stun.
>
Brenton Miller's heavy gun comes to life with a soft electronic purr.
Brenton Miller's heavy gun comes to life with a soft electronic purr.
>
You stand up.
Patiently waiting for a good shot, Brenton Miller fires a Rtuzma heavy pulse gun at you.  In short order, he lands a fair hit to your head as you fail to dodge the attack.
Focused intently, Brenton Miller fires a Rtuzma heavy pulse gun at you.  With little resistance, he lands a fair hit to your left arm as you fail to dodge the attack.
You are completely dazed by the attack!
[You are terribly balanced, in good shape, well rested, your inner focus is slightly lacking, bleeding, and stunned.]
>
Brenton Miller throws his arms out toward you!
With a loud crack of thunder, a bolt of lightning strikes you!
>
Gauging the shot with care, Tao Shadowstalker fires a sleek black entropy net rifle with a gleaming titanium grip at you.  He lands a massive hit to your right foot as you fail to dodge the attack.
[You are terribly balanced, slightly injured, well rested, your inner focus is slightly lacking, bleeding, and stunned.]
>he

You have a slightly scuffed head, a wounded left eye, a wounded right eye, a mangled neck, an injured chest, an injured back, a bruised abdomen, a mangled left arm, a completely destroyed right arm, an injured left hand, a completely destroyed right hand, a completely destroyed left leg, a completely destroyed right leg, a completely destroyed left foot, and a completely destroyed right foot.

Bleeding Locations:

Left Eye: Minor
Right Eye: Light
Neck: Heavy
Chest: Minor
Back: Minor
Left Arm: Moderate
Right Arm: Extreme
Left Hand: Minor
Right Hand: Extreme
Left Leg: Extreme
Right Leg: Extreme
Left Foot: Extreme
Right Foot: Extreme

You are slightly injured and well rested.
Your inner focus is slightly lacking.

>
Brenton Miller's heavy gun comes to life with a soft electronic purr.
Brenton Miller's heavy gun comes to life with a soft electronic purr.
>
Carefully timing the shot, Brenton Miller fires a Rtuzma heavy pulse gun at you.  In a display of skill, he lands a strong hit to your left foot as you fail to dodge the attack.
Your world spins around you as you reel to the ground!
Fumbling a bit in the process of taking a shot, Brenton Miller fires a Rtuzma heavy pulse gun at you.  Amazingly, he lands a serious hit to your left foot as you fail to dodge the attack.
[You are terribly balanced, slightly injured, well rested, your inner focus is slightly lacking, bleeding, stunned, and prone.]
>
You feel fully rested.
>
You feel the energy of your spell slip away from you.
>
Brenton Miller's heavy gun comes to life with a soft electronic purr.
Brenton Miller's heavy gun comes to life with a soft electronic purr.

>
Taking advantage of an opening, Brenton Miller fires a Rtuzma heavy pulse gun at you.  With finesse, he lands a slight hit to your head as you fail to dodge the attack.
Taking a chance on a tricky shot, Brenton Miller fires a Rtuzma heavy pulse gun at you.  Mercilessly, he lands a fair hit to your left hand as you fail to dodge the attack.
[You are terribly balanced, injured, well rested, your inner focus is slightly lacking, bleeding, stunned, and prone.]
>
Brenton Miller's heavy gun comes to life with a soft electronic purr.
Brenton Miller's heavy gun comes to life with a soft electronic purr.
>
Carefully timing the shot, Brenton Miller fires a Rtuzma heavy pulse gun at you.  In a display of skill, he lands a slight hit to your right leg as you fail to dodge the attack.
Hoping to make the best of a poor shot, Brenton Miller fires a Rtuzma heavy pulse gun at you.  Somehow, he lands a good hit to your back as you fail to dodge the attack.
[You are terribly balanced, injured, well rested, your inner focus is slightly lacking, bleeding, stunned, and prone.]
>
You shake off the stun.
>
You stand up.
>
Brenton Miller's heavy gun comes to life with a soft electronic purr.
Brenton Miller's heavy gun comes to life with a soft electronic purr.
Carefully timing the shot, Tao Shadowstalker fires a sleek black entropy net rifle with a gleaming titanium grip at you.  In a display of skill, he lands a serious hit to your left eye as you fail to dodge the attack.
You are completely dazed by the attack!
[You are terribly balanced, injured, well rested, your inner focus is slightly lacking, bleeding, and stunned.]
>
Focused intently, Brenton Miller fires a Rtuzma heavy pulse gun at you.  With little resistance, he lands a strong hit to your right arm as you fail to dodge the attack.
Hoping to make the best of a poor shot, Brenton Miller fires a Rtuzma heavy pulse gun at you.  Somehow, he lands a strong hit to your neck as you fail to dodge the attack.
Mortally wounded, you release a final sigh and succumb to the cold embrace of death.
** Neifl Ghostdance sleeps with the fishes tonight!
You've died!  You'll either have to wait until a Medic comes to help you or type RESTORE to be restored from a copy of your genetic image.

Your last image was taken 23 minutes and 5 seconds ago.  If you were to roll back to this image, you would lose 230 experience points and 0 levels.
[You are terribly balanced, dead, completely exhausted, your inner focus is nearly fully spent, bleeding, and prone.]

>he
You have a bruised head, a completely destroyed left eye, a wounded right eye, a completely destroyed neck, an injured chest, a mangled back, a bruised abdomen, a mangled left arm, a completely destroyed right arm, a wounded left hand, a completely destroyed right hand, a completely destroyed left leg, a completely destroyed right leg, a completely destroyed left foot, and a completely destroyed right foot.

Bleeding Locations:

Left Eye: Extreme
Right Eye: Light
Neck: Extreme
Chest: Minor
Back: Moderate
Left Arm: Moderate
Right Arm: Extreme
Left Hand: Moderate
Right Hand: Extreme
Left Leg: Extreme
Right Leg: Extreme
Left Foot: Extreme
Right Foot: Extreme

You are dead and completely exhausted.
Your inner focus is nearly fully spent.

>
Brenton Miller's heavy gun comes to life with a soft electronic purr.
Brenton Miller's heavy gun comes to life with a soft electronic purr.
>
Brenton Miller gestures fluidly as he stares forward, chanting the incantation of a spell.
>
Starla Gueshion reveals herself from hiding.
>
As Starla Gueshion raises her head and opens her eyes, she focuses on Tao Shadowstalker and draws her right fist back, then strikes her open left palm.
>
A faint trickle of energy streams from Starla Gueshion to Tao Shadowstalker.
>
Brenton Miller relaxes and stops preparing his spell.
>
Brenton Miller sheathes his heavy gun in a leather chest harness with silver chains.
Brenton Miller sheathes his heavy gun in a leather chest harness with silver chains.
>
Brenton Miller gets a hi-tech dermal regenerator from a device compartment.
>
The faint trickle of energy streaming from Starla Gueshion to Tao Shadowstalker snaps apart and fades.
>
As Brenton Miller waves his dermal regenerator over Mellie Knight's abdomen wound it is bathed in a soft yellow light and you notice the wound is somewhat improved.
>
Starla Gueshion rubs Mellie Knight gently.
>
As Brenton Miller waves his dermal regenerator over Mellie Knight's right hand wound it is bathed in a soft yellow light and you notice the wound is slightly improved.
>
As Brenton Miller waves his dermal regenerator over Mellie Knight's right hand wound it is bathed in a soft yellow light and you notice the wound is somewhat improved.
>
Someone whispers, "Don;t restore."
>
Brenton Miller asks, "Anyone in mortal danger?"
>
Knarf Snatcher arrives from the southeast.
>
As Brenton Miller waves his dermal regenerator over Mellie Knight's left foot wound it is bathed in a soft yellow light and you notice the wound is slightly improved.
>
Someone whispers, "Let bren raise you."
>
Starla Gueshion says, "Im so sorry...i really thought i was just a joke."
>
Tao Shadowstalker speaks into his ring communicator.
You hear the 0 thoughts of COMM echoing in your mind:
Tao Shadowstalker - "down with the Neifl the queen of doppledangers!"
>
As Brenton Miller waves his dermal regenerator over Mellie Knight's left foot wound it is bathed in a soft yellow light and you notice the wound is somewhat improved.
>
Starla Gueshion gets a hi-tech dermal regenerator from a blue leather backpack with a fluffy white cloud on the flap and tiny silver raindrops dangling from the zippers.
>
Knarf Snatcher asks, "Wha tthe hellP?"
>restore
Your last image was taken 23 minutes and 58 seconds ago.  If you were to roll back to this image, you would lose 230 experience points and 0 levels.

Are you SURE you want to restore your character from an image?  Type YES if so.

>y
You release your hold on life and await your fate...

[The Abyss of Fate]
Life passes from you and death embraces you.  If one could shiver in this state, surely you would be overcome by uncontrollable shaking from the icy hand of death.

You see no obvious exits here.
Roundtime: 30 sec.

Brilliant bursts of light surround you then die into cold black.  A swath of bright light leads before you, perhaps a tunnel or the light which seeps from the opening of a great doorway at the end of this corridor of darkness.
Roundtime: 20 sec.

You seem to float toward the light, and feel as if the world around you is distorting to and fro as you draw closer.  You cry out inside, wanting to reach out as if to grasp it, but cannot.
Roundtime: 20 sec.

[Majesty Hospital, Recovery Center]
This room is completely void of any contents except for the rows of hospital beds along the north and south walls.  To the east, you can hear the faint buzzing of imaging machinery, and the opening and closing of a door.

You notice an exit leading east.
You suddenly open your eyes, startled!  You feel inclined to jump up and run, but are held down by two technical assistants as you try to adjust to your surroundings.  Your heart pounds as if it might leap from your chest and your eyes hurt as the light in the room seeps into them.  You feel a detatched pinch as your arm is injected with something and the haze in your mind starts to clear, ever slowly.
Roundtime: 20 sec.
>
Trail Guide Sway D'Eloe arrives from the east.
>
Sway D'Eloe grabs you by the shoulders and shakes you!
>'What?
You ask, "What?"
>
Finally, your eyes adjust well enough to see clearly and your pulse slows.  Looking well enough, the assistants release their hold on you and leave you free to stand and move about.
>
You stand up.
>
Sway D'Eloe says, "Next time let Bren raise you."
>'Nah.
You say, "Nah."
>
Sway D'Eloe says, "He will silly man."
>'I must destroy the Dopplegangers.
You say, "I must destroy the Dopplegangers."
>
You go east.

[Majesty Hospital, Imaging Center]
A young receptionist greets you as you enter.  The stainless steel walls are void of any windows or decorations, and the tiled floor is polished to a glossy sheen.  A patron emerges from behind the striped curtain, and proceeds out the silver door leading back to the waiting room.  The receptionist motions towards the curtain, indicating your turn.

You also see a striped curtain.
You notice an exit leading west.
>

More of Neifl running around.

You sense Brenton Miller forming a mental bond with you and a thought enters your mind, "we aren't gonna attack you if you come get your stuff you know."

You go southeast.

[Llanfair, Kukonjokon Blvd.]
A large fountain in the center of this area is formed by one abstract likeness of each race, standing in a circle with their backs to one another, holding hands.  Curved benches encircle the fountain, creating the perfect place to relax and read a book on a nice day.  Children lean over the fountain edge trying to touch the sprays of crystal clear water.

You also see the crystalline gates.
Also here is Gabriel Jovin.
You notice an exit leading northwest.
>write Calling all Dopplegangers!
You write with your glittery pen on your black flyer.
Roundtime: 5 sec.
>write ;
You skip a space on your black flyer.
>write We must unite in our battle
You write with your glittery pen on your black flyer.
Roundtime: 5 sec.
>write against my archnemesis
You write with your glittery pen on your black flyer.
Roundtime: 5 sec.
>write ;
You skip a space on your black flyer.
>write Together, we shall slay Neifl Ghostdance!
You write with your glittery pen on your black flyer.
Roundtime: 5 sec.
>write ;
You skip a space on your black flyer.
>write ~Queen Dopplepoppleus
You write with your glittery pen on your black flyer.
Roundtime: 5 sec.
>
It reads:

Calling all Dopplegangers!

We must unite in our battle
against my archnemesis

Together, we shall slay Neifl Ghostdance!

~Queen Dopplepoppleus


You enter the crystalline gates.

[Outside the Gates of Llanfair]
A set of massive stone walls run off to either side of the trail, creating an inpenetrable barrier between the city of Llanfair and the rest of the kingdom.  Crystalline gates, sparkling in the moonlight, provide the only entrance into the city proper.  A broad earthen ramp leads down to some sort of dirt trail and the rest of the land.

You also see the crystalline gates, Royal Guard Captain Aeteof and a large white message board.
You notice an exit leading down.
>
You post your black flyer onto a large white message board.

More of Neifl walking.

You go east.

[Western Dirt Road, Crossroads]
Cobblestones pave the road here for a short distance as it splits into three trails.  Two of the paths divert around a large body of water while the third road leads westwards in a straight line towards a city on a hill.  Off to one side of the crossroads is a two story building with a number of windows in the face and a chimney at one end from which a pale streamer of smoke trails off into the sky.  A wooden sign hangs above the door to the building, naming the place as well as giving directions.

You also see a wooden sign, a Rtuzma heavy pulse gun, the Neifl Ghostdance grave, a scarred gehflif casket and a well-crafted kokrugun vessel.
Also here is Dilettante Mellie Knight, Tao Shadowstalker, Trail Guide Sway D'Eloe, and Medical Student Brenton Miller.
You notice exits leading northeast, southeast, and west.
>
Brenton Miller says, "There he is."
>
Brenton Miller sheathes his heavy gun in a leather chest harness with silver chains.
Brenton Miller sheathes his heavy gun in a leather chest harness with silver chains.
>
Mellie Knight turns to you and asks, "Does this mean you know Im not a dopplethingy?"
>'Hello, Dopplegangers.
You say, "Hello, Dopplegangers."
>
Brenton Miller glances furtively at you.
>
Brenton Miller says, "If anyone is the doppleganger youare."
>
Mellie Knight growls at you.
>
Brenton Miller says, "*You* disappeared."
>
Mellie Knight exclaims, "I died and came back!"
>
Mellie Knight exclaims, "Im not a dopplethingy!"
>
Mellie Knight says, "I proved that."
>'Wow, I'm rubber you're glue.
You say, "Wow, I'm rubber you're glue."
>
Mellie Knight growls at you.
>'So effective.
You say, "So effective."
>
Brenton Miller scratches his head, looking confused.
>
Brenton Miller asks, "What?"
>
Brenton Miller says, "That didn't make sense."
>'It would, if you weren't a Doppleganger.
You say, "It would, if you weren't a Doppleganger."
>
Brenton Miller squints at you.
>
Mellie Knight says, "I proved Im not a doppleganger."
>
Mellie Knight says, "And I want you to admit it."
>
Mellie Knight nags you unmercifully.
>
Medical Student Brenton Miller goes west.
>
Medical Student Brenton Miller arrives from the west.
>'You proved nothing.
You say, "You proved nothing."
>
Mellie Knight gasps.
>
Mellie Knight says, "You cant even stick to your own damn rules."
>'More Doppleganger lies.
You say, "More Doppleganger lies."
>
Sway D'Eloe grins.
>
Mellie Knight says, "Whatever."
>'That's right, Doppleganger.
You say, "That's right, Doppleganger."
>'Choke on your lies!
You exclaim, "Choke on your lies!"
>l
[Western Dirt Road, Crossroads]
Cobblestones pave the road here for a short distance as it splits into three trails.  Two of the paths divert around a large body of water while the third road leads westwards in a straight line towards a city on a hill.  Off to one side of the crossroads is a two story building with a number of windows in the face and a chimney at one end from which a pale streamer of smoke trails off into the sky.  A wooden sign hangs above the door to the building, naming the place as well as giving directions.

You also see a wooden sign, the Neifl Ghostdance grave, a well-crafted kokrugun vessel, some standard AG10 rounds and some standard RTZ6 rounds.
Also here is Tao Shadowstalker and Trail Guide Sway D'Eloe.
You notice exits leading northeast, southeast, and west.
>'Your uppance shall come, Doppleganger!
You exclaim, "Your uppance shall come, Doppleganger!"
>'Uppance!
You exclaim, "Uppance!"
>se
You go southeast.