The Ramo Samee Card Trick
By Dai Vernon
BEFORE mentioning this trick, it should be noted that in
the excellent
volume. "Magician's Tricks and How They Are Done." by the
late Henry
Hatton and Adrian Plate, is a feat they describe as "one
of the most
incomprehensible tricks ever invented." While the Hatton
and Plate
trick is excellent, it depends upon the use of a deck of
but 32 cards.
and that I do not care for. Further, it depends upon the
performer's
memorizing several tables. As my method uses the entire
deck and does
away with tables. it is actually new. The feat is a
favorite with
several of my magician friends and I call it by the name
they have
given it--"The Ramo Samee Card Trick." Ramo Samee, an East
Indian
magician. was the first recorded performer of his
nationality to
appear in America. There is nothing East Indian about the
trick--but
then you know how it is with a name for a trick.
I deal four poker hands. Quite naturally, I deal myself
the best hand,
but this is all merely preliminary to the trick. Once the
hands are
seen, I "happen to recall" another feat. I ask someone to
think of any
card In the deck. The choice is entirely mental and he
neither touches
a card nor writes down the name of the one he has in mind.
Then quite naturally. I pick up one of the hands of poker
just dealt,
and ask if there is a card of the same value among those
in the hand.
The second hand is shown in the same way, and the same
question is
asked. The third and fourth hands also are shown one at a
time, and
the same query is made. On these last two hands the
further question
is made as to whether, in these hands, are cards of the
same suit.
Immediately after these questions, the magician announces
the name of
the card held in mind by the spectator.
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The secret consists of the choice of the cards in each of
the four
hands. In the illustration are shown the cards I suggest
that you use.
Variations in the choice of the cards may be made, but you
will find
the cards suggested work well with audiences. In the
illustration
alongside the hands are the numbers 1-2-4-8.
First please consider the method of discovering only the
value of the
card. This is done by adding together the numbers of the
hands. As an
example, if the mentally selected card appears only in the
first hand,
the total number is 1 plus 0 plus 0 plus 0, or 1. One is
the same as
Ace-therefore the card is an Ace. If found only in the
second hand,
the card is a Two. However, if it appears in both the
second and third
hands, but only those hands, it is a Six, because the
numbers of those
hands 2 and 4--when totalled make 6. There are but two
exceptions to
this rule. If a card of the value thought of is not seen
in any of the
four hands, the card held in mind is a King. If the card
value is
found only in the last hand, the card thought of is either
an 8 or a
Jack. This Jack is the only card for which any fishing
need be done.
The magician can say "Is it a picture card?" If it is a
picture it
must be a lack, and if not a picture it must be an Eight.
Now as to suit. If the two hands shown in the bottom row
of the
illustration are studied, it will be seen that clubs are
found only in
the hand numbered four. Hearts will be found in both
hands, while
spades will be seen only in the hand numbered 8. Diamonds
will not be
found in either hand. Therefore, when the magician asks if
a card
having the suit of the one held in mind is seen in either
or both of
the hands, he will know by the answer which suit it is.
If found in both--hearts, and if in neither--diamonds. If
only in one
hand--clubs, and if only in the other- spades. In order to
have the
hands made up of the cards illustrated, of course the deck
must be set
up either prior to performance, or. for those having the
necessary
skill, during the performance of other tricks. It is not
necessary to
set up the pack so that poker hands may he dealt. I like
that idea,
but others may wish merely to count off four sets of five
cards--"merely indifferent cards"--after the pack has been
shuffled.
Of course a false shuffle is indicated.
It is very simple to remember the value of each hand. For
the first
hand is numbered 1. The second is twice one, which makes
it 2. The
third is twice two, or 4. The last is twice four, or 8.
The description on paper may make the trick sound
involved, but it
will be found very easy to perform. Work it on yourself,
using the
illustration.
This is a trick which may be repeated several times
without the secret
becoming the least bit apparent. After a few trials, it
will be found
possible, easy and most effective to "read the minds" of
two persons
simultaneously.