Improvement 8,000
Like most other conglomerate mysteries, the above title
means nothing. However, as an improvement on a known
principle it may pass.
Use it after you are through with your Si Stebbins stuff
and then cut out deck so deuce of clubs is on top. False
shuffle and as you tell them you need a few mixed cards,
run through deck face down, throwing out in a face down
pile the 1st 8th, 13th, 16th, 22nd and 26th. These numbers,
as you notice, are very easy to learn.
Without ever looking at the cards you pick up and deal the
six on table in pile, counting them, and do this to reverse
their order. Now hold up the six in a fan and ask person to
merely think of one. He does so you fan together, hand him
the cards in a bunch and ask him to stick them in deck
together. You start running deck and have him insert packet
below the ninth card from top. If you want to you can have
a bridge between the bottom nine and deck and pass to top
after replacing the six. False shuffle and cut and show off
your dexterity but don't mix the cards. Hand him deck and
ask him to name card he thought of. When he does so, have
him deal cards singly on your palm and you spell out the
card and the card bearing last letter is turned over and
found correct. At this time you step back to give air to
the people who have fainted from surprise at you being
correct. I can't explain it here but try it and see if it
works.
(Trial will show that Annemann used the 8, K, 3, 10, 2, 7,
9, 5, Q, 4, A, 6, J set-up. The six cards used in this
effect are: 2C, AH, 7C, 3H, 4D.)